Vexx Xbox TRE Archives
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- Posts: 2
- Joined: Sat Jul 18, 2020 12:59 am
Vexx Xbox TRE Archives
Im currently working on the Xbox version to do a HD texture mod for Dolphin. Im pretty new to this but the file architecture in xbox is a little different then Gamecube because there is not 1 tre file but 3 of them. the first file "supertree0.tre extracts fine but supertree1 & supertree2 do not extract infact they just throw errors in BMS some help on this would be greatly appreciated
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- Posts: 2
- Joined: Sat Jul 18, 2020 12:59 am
Re: Vexx Xbox TRE Archives
I found The Games Creation toolset CodeWarrior ut i dont know how i could use it to decompile its files