Zuma's Revenge! PS3 *.pak file

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
CrushyGreenRen
Posts: 9
Joined: Fri Jan 11, 2019 12:23 pm

Zuma's Revenge! PS3 *.pak file

Post by CrushyGreenRen »

Difference between PS3 and XBOX 360 version is that it doesn't use new sounds for the chime, fruit appear, etc.
This is not the same as the 7x7m pak. Has magic of ÀJÀº (C0 4A C0 BA).

Link: https://drive.google.com/file/d/19hOcgL ... sp=sharing
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

PopCap Games PS3/X360 *.PAK (not PopCap Framework PAKs)

Post by LolHacksRule »

I think this is the same format as viewtopic.php?f=13&t=13006&p=53137
CrushyGreenRen
Posts: 9
Joined: Fri Jan 11, 2019 12:23 pm

Re: PopCap Games PS3/X360 *.PAK (not PopCap Framework PAKs)

Post by CrushyGreenRen »

LolHacksRule wrote:I think this is the same format as viewtopic.php?f=13&t=13006&p=53137

Not really sure, but I used offzip -a and it extracted some very interesting assets. Will do wait for a script. Thanks!
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Zuma's Revenge! PS3 *.pak file

Post by aluigi »

I have updated the script for supporting this slightly modified format:
http://aluigi.org/bms/7x7m.bms

you MUST set the variable USE_COMPRESSION at line 6 to 1 for making it working.
There is no way to guess this modified format, that's why it must be manually instructed.