Exporting/Converting .obj, .dae or .stl to .msh ??

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
IuriDrago
Posts: 1
Joined: Sat Jul 11, 2020 8:10 am

Exporting/Converting .obj, .dae or .stl to .msh ??

Post by IuriDrago »

Hello guys, i'm here to ask if anyone know any way to export/convert a .obj, .dae or .stl file to .msh

I converted a .msh file to a .obj to edit on Blender and/or 3ds Max, but after the edits i wanted to convert it back to the default .msh format that the game (Lost Saga Online) uses.

PS: I want to convert the model (obj, dae or stl) back to that .msh (looks like a different msh) format, to re-use!

Link to get some samples of mesh (.msh) and their textures (.dds):
https://drive.google.com/file/d/1IiFZPv0DNLu78FSjSTGOYEgbuvuE-T2L/view

Feel free to PM me if you have any proposal! :wink:
Anyways, thanks for the attention!