The .si files are type RIFF
The .dta, I have no clue...
I know a script was made for a RIFF archive I posted earlier by aluigi today, I just hope someone can make something out of the .SI files here at the very least. Thanks for looking, cheers!
LEGO Island (.si & .dta)
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Re: LEGO Island (.si & .dta)
Did you ever get anything out of these, or is it a complete miss?
I know some audio has been extracted out of the .SI files before here.
Reference: http://www.rockraidersunited.com/topic/ ... by-supper/
I know some audio has been extracted out of the .SI files before here.
Reference: http://www.rockraidersunited.com/topic/ ... by-supper/
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Re: LEGO Island (.si & .dta)
It doesn't work good.
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Re: LEGO Island (.si & .dta)
It works well with a coverage of 100% but I understand that it's not exactly what you expected.
Probably you need something to go deeper in the LIST file, but it's not very easy and may take some time... personally I'm not interested. Sorry.
Probably you need something to go deeper in the LIST file, but it's not very easy and may take some time... personally I'm not interested. Sorry.
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Re: LEGO Island (.si & .dta)
I was about to make a comment about how it literally just removes all the bytes before the first string of text, and then gives me one big file having the exact same data with nothing else different (giving the exact same data to the very last byte of the file), but this was partially in the fault of certain files I was just trying too. While it does still do this for the most part, there are some other files that do have a lot cut out at the end, so I guess it does a bit of something than just remove the bit at the start.
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Re: LEGO Island (.si & .dta)
About the .si files the msin xiron said what he did is that the .si file contain .bmp .wav and many more files your .riff tool extracted parts didnt contain thoose it just took apart the data frim the header.