.LZS FILLE SUPPORT FOR RACE DRIVER 3 IN FEDATA FOLDER
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.LZS FILLE SUPPORT FOR RACE DRIVER 3 IN FEDATA FOLDER
Hello i need help with .LZS files for ToCA Race Driver 3...
i have iripper 1.9 tool to open .big files but i saw somewhere exists iripper with added LZS SUPPORT... but not possible to download anymore... help........
need to open these files / edit and save
i have iripper 1.9 tool to open .big files but i saw somewhere exists iripper with added LZS SUPPORT... but not possible to download anymore... help........
need to open these files / edit and save
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Re: .LZS FILLE SUPPORT FOR RACE DRIVER 3 IN FEDATA FOLDER
Upload one or two of these lzs files.
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Re: .LZS FILLE SUPPORT FOR RACE DRIVER 3 IN FEDATA FOLDER
aluigi wrote:Upload one or two of these lzs files.
sorry i didnt come here for some time.. still didnt found iRipper 1.9 which was updated for LZS... was made for Race Driver 3 but even with web.archive.org i couldnt find working download link
here are some of RD3 LZS files
https://www.mediafire.com/file/043sf9h2 ... u.lzs/file
https://www.mediafire.com/file/sus63efn ... t.lzs/file
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Re: .LZS FILLE SUPPORT FOR RACE DRIVER 3 IN FEDATA FOLDER
Ok I made a script for it:
http://aluigi.org/bms/race_driver_3.bms
It automatically decompresses the LZS file and extract the JPAK archive in it.
Please let me know if there is any error.
http://aluigi.org/bms/race_driver_3.bms
It automatically decompresses the LZS file and extract the JPAK archive in it.
Please let me know if there is any error.
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Re: .LZS FILLE SUPPORT FOR RACE DRIVER 3 IN FEDATA FOLDER
aluigi wrote:Ok I made a script for it:
http://aluigi.org/bms/race_driver_3.bms
It automatically decompresses the LZS file and extract the JPAK archive in it.
Please let me know if there is any error.
Ok i extracted files from LZS, I have .TEX and .idx files, and so now how do i open them? I want edit them, then save back into LZS file from which i extracted these
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Re: .LZS FILLE SUPPORT FOR RACE DRIVER 3 IN FEDATA FOLDER
TEX are DDS, you can rename them if you prefer.
IDX are usually empty so ignore them.
IDX are usually empty so ignore them.
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Re: .LZS FILLE SUPPORT FOR RACE DRIVER 3 IN FEDATA FOLDER
aluigi wrote:TEX are DDS, you can rename them if you prefer.
IDX are usually empty so ignore them.
oh k thanks, now how do i put it back into LZS?
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Re: .LZS FILLE SUPPORT FOR RACE DRIVER 3 IN FEDATA FOLDER
aluigi wrote:TEX are DDS, you can rename them if you prefer.
IDX are usually empty so ignore them.
successfuly edited the DDS then i renamed the extension back to .TEX
now wanna add it back into .LZS, how do i do that?
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Re: .LZS FILLE SUPPORT FOR RACE DRIVER 3 IN FEDATA FOLDER
Polecze wrote:aluigi wrote:TEX are DDS, you can rename them if you prefer.
IDX are usually empty so ignore them.
successfuly edited the DDS then i renamed the extension back to .TEX
now wanna add it back into .LZS, how do i do that?
you can try using REIMPORT mode
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Re: .LZS FILLE SUPPORT FOR RACE DRIVER 3 IN FEDATA FOLDER
squidiskool wrote:Polecze wrote:aluigi wrote:TEX are DDS, you can rename them if you prefer.
IDX are usually empty so ignore them.
successfuly edited the DDS then i renamed the extension back to .TEX
now wanna add it back into .LZS, how do i do that?
you can try using REIMPORT mode
i think its not working for me... can you help via discord or something?
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Re: .LZS FILLE SUPPORT FOR RACE DRIVER 3 IN FEDATA FOLDER
Reimporting can't work in this case because the archive is compressed itself while reimporting works when the archived files are (or aren't) compressed.
I would opt for the following solution:
1) Use the following script on MainMenu.lzs, normal extraction:
It will create a new file called MainMenu
2) Use the following script in reimport mode selecting MainMenu (without .lzs) and the folder where you extracted the files with the original script:
3) Now use the following script on MainMenu (without .lzs), normal mode:
It will generate a new MainMenu.lzs file.
Yeah it's a bit long but it should work.
Recap:
1) MainMenu.lzs -> MainMenu
* no, no need to extract the files from MainMenu because you already extracted them before
2) files -> reimport -> MainMenu
3) MainMenu -> MainMenu.lzs
I would opt for the following solution:
1) Use the following script on MainMenu.lzs, normal extraction:
Code: Select all
comtype lzss0
idstring "LZSS"
get ZSIZE long
get SIZE long
savepos OFFSET
math ZSIZE - OFFSET
get NAME basename
clog NAME OFFSET ZSIZE SIZE
It will create a new file called MainMenu
2) Use the following script in reimport mode selecting MainMenu (without .lzs) and the folder where you extracted the files with the original script:
Code: Select all
math FILENUM = 0
callfunction JPAK_DUMP 1
startfunction JPAK_DUMP
idstring FILENUM "JPAK"
get ZERO long FILENUM
get FILES long FILENUM
get DUMMY long FILENUM
get ZERO long FILENUM
get DUMMY long FILENUM
get DUMMY longlong FILENUM
for i = 0 < FILES
get NAME_OFF long FILENUM
get SIZE long FILENUM
get OFFSET long FILENUM
get SIZE2 long FILENUM # both the SIZE values were the same in the sample
get DUMMY longlong FILENUM
get ZERO long FILENUM
get ZERO long FILENUM
if SIZE != SIZE2
print "Error: SIZE (%SIZE%) != SIZE2 (%SIZE2%), contact me"
cleanexit
endif
savepos TMP FILENUM
goto NAME_OFF FILENUM
get NAME string FILENUM
goto TMP FILENUM
log NAME OFFSET SIZE FILENUM
next i
endfunction
3) Now use the following script on MainMenu (without .lzs), normal mode:
Code: Select all
comtype lzss0_compress
get SIZE asize
clog MEMORY_FILE 0 SIZE SIZE
get ZSIZE asize MEMORY_FILE
log MEMORY_FILE2 0 0
putdstring "LZSS" 4 MEMORY_FILE2
math ZSIZE + 12
put ZSIZE long MEMORY_FILE2
math ZSIZE - 12
put SIZE long MEMORY_FILE2
get NAME basename
string NAME + ".lzs"
log NAME 0 12 MEMORY_FILE2
append
log NAME 0 ZSIZE MEMORY_FILE
append
It will generate a new MainMenu.lzs file.
Yeah it's a bit long but it should work.
Recap:
1) MainMenu.lzs -> MainMenu
* no, no need to extract the files from MainMenu because you already extracted them before
2) files -> reimport -> MainMenu
3) MainMenu -> MainMenu.lzs
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Re: .LZS FILLE SUPPORT FOR RACE DRIVER 3 IN FEDATA FOLDER
aluigi wrote:Reimporting can't work in this case because the archive is compressed itself while reimporting works when the archived files are (or aren't) compressed.
I would opt for the following solution:
1) Use the following script on MainMenu.lzs, normal extraction:Code: Select all
comtype lzss0
idstring "LZSS"
get ZSIZE long
get SIZE long
savepos OFFSET
math ZSIZE - OFFSET
get NAME basename
clog NAME OFFSET ZSIZE SIZE
It will create a new file called MainMenu
2) Use the following script in reimport mode selecting MainMenu (without .lzs) and the folder where you extracted the files with the original script:Code: Select all
math FILENUM = 0
callfunction JPAK_DUMP 1
startfunction JPAK_DUMP
idstring FILENUM "JPAK"
get ZERO long FILENUM
get FILES long FILENUM
get DUMMY long FILENUM
get ZERO long FILENUM
get DUMMY long FILENUM
get DUMMY longlong FILENUM
for i = 0 < FILES
get NAME_OFF long FILENUM
get SIZE long FILENUM
get OFFSET long FILENUM
get SIZE2 long FILENUM # both the SIZE values were the same in the sample
get DUMMY longlong FILENUM
get ZERO long FILENUM
get ZERO long FILENUM
if SIZE != SIZE2
print "Error: SIZE (%SIZE%) != SIZE2 (%SIZE2%), contact me"
cleanexit
endif
savepos TMP FILENUM
goto NAME_OFF FILENUM
get NAME string FILENUM
goto TMP FILENUM
log NAME OFFSET SIZE FILENUM
next i
endfunction
3) Now use the following script on MainMenu (without .lzs), normal mode:Code: Select all
comtype lzss0_compress
get SIZE asize
clog MEMORY_FILE 0 SIZE SIZE
get ZSIZE asize MEMORY_FILE
log MEMORY_FILE2 0 0
putdstring "LZSS" 4 MEMORY_FILE2
math ZSIZE + 12
put ZSIZE long MEMORY_FILE2
math ZSIZE - 12
put SIZE long MEMORY_FILE2
get NAME basename
string NAME + ".lzs"
log NAME 0 12 MEMORY_FILE2
append
log NAME 0 ZSIZE MEMORY_FILE
append
It will generate a new MainMenu.lzs file.
Yeah it's a bit long but it should work.
Recap:
1) MainMenu.lzs -> MainMenu
* no, no need to extract the files from MainMenu because you already extracted them before
2) files -> reimport -> MainMenu
3) MainMenu -> MainMenu.lzs
Did that then after it packed into LZS the archive went around 3KB smaller then after loading profile in game it crashed....
i dont know why...
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Re: .LZS FILLE SUPPORT FOR RACE DRIVER 3 IN FEDATA FOLDER
.
I think something wrong in code... i did export the files then put them into LZS again with you scripts (didnt modify the files for test) and the game crashed.... size was same as original this time... no idea
I think something wrong in code... i did export the files then put them into LZS again with you scripts (didnt modify the files for test) and the game crashed.... size was same as original this time... no idea
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Re: .LZS FILLE SUPPORT FOR RACE DRIVER 3 IN FEDATA FOLDER
btw heres the file i try with now
https://www.mediafire.com/file/7vx46ivz ... k.lzs/file
https://www.mediafire.com/file/7vx46ivz ... k.lzs/file
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Re: .LZS FILLE SUPPORT FOR RACE DRIVER 3 IN FEDATA FOLDER
i try this on other LZS files - i used scripts on it = the size after was the same as it should but crashes the game anyways
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Re: .LZS FILLE SUPPORT FOR RACE DRIVER 3 IN FEDATA FOLDER
Can you find a solution to it don't crash?
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Re: .LZS FILLE SUPPORT FOR RACE DRIVER 3 IN FEDATA FOLDER
aluigi wrote:Ok I made a script for it:
http://aluigi.org/bms/race_driver_3.bms
It automatically decompresses the LZS file and extract the JPAK archive in it.
Please let me know if there is any error.
any solution?
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Re: .LZS FILLE SUPPORT FOR RACE DRIVER 3 IN FEDATA FOLDER
I can't help with rebuilders.
If that work-around I proposed doesn't work, I have no other solutions.
If that work-around I proposed doesn't work, I have no other solutions.