Hello
I decided to reverse some UE4 game and it is Takken7.
First I used QBMS for this game on Pak game archive.
Before dectrypt it ask me what code of decryption I want to use, so I selected number 4.
When it unpack to my folder I seen UE4 project file and every uassets associated with it, Including Blueprints data.
So I return to Takken7 game path to check build version of Unreal Engine 4 and it was 4.13.2 Ver.
I installed this version of engine but I can't open this project file beacuse I get error.
The problem is, I can't just open unreal project file beacause takken7 has 4 or 5 PAK's files.
So I get an idea to use HexEditor to move these pak's into one pak.
And it work, size of Pak is 46,6 GB
But there's a little problem I can't use QuickBMS for large files, it work only for 4GB.
TAKKEN 7 in UE4
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- Posts: 719
- Joined: Sat Sep 28, 2019 7:00 pm
Re: TAKKEN 7 in UE4
Some tips:
1) The series name is "Tekken".
2) The latest game version is using 4.14 engine.
3) quickbms_4gb can deal with files over 4GB - learn what 4GB limit is for 32 systems.
4) You can't open uproject in the UDK editor, since all assets are "cooked" (serialized). Use third-party tools like umodel to extract stuff, but their scope is limited to models (and maps in some cases).
5) You can't merge paks with hex editors, it will not work.
Also, what is this topic with general archives stuff doing in the localization section?
1) The series name is "Tekken".
2) The latest game version is using 4.14 engine.
3) quickbms_4gb can deal with files over 4GB - learn what 4GB limit is for 32 systems.
4) You can't open uproject in the UDK editor, since all assets are "cooked" (serialized). Use third-party tools like umodel to extract stuff, but their scope is limited to models (and maps in some cases).
5) You can't merge paks with hex editors, it will not work.
Also, what is this topic with general archives stuff doing in the localization section?