Zula Online *.mdl models

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
LiangZong
Posts: 19
Joined: Tue Jun 09, 2020 11:49 pm

Zula Online *.mdl models

Post by LiangZong »

Hi guys : :D

The game .gen has been unpacked and the .mdl file is obtained
Tools:

Code: Select all

# Acknex Engine 8
# script for QuickBMS http://quickbms.aluigi.org

set KEY binary "\xaa"
comtype lzss0   # lzss or lzss0? same results with samples
endian big
idstring "WRS4"
get INFO_OFF long
savepos OFFSET
goto INFO_OFF
get ZSIZE long
get SIZE long
savepos INFO_OFF
clog MEMORY_FILE INFO_OFF ZSIZE SIZE
xmath FILES "SIZE / (0x20 + 4 + 4)"
for i = 0 < FILES
    getdstring NAME 0x20 MEMORY_FILE
    string NAME ^ KEY
    get ZSIZE long MEMORY_FILE
    get SIZE long MEMORY_FILE
    clog NAME OFFSET ZSIZE SIZE
    math OFFSET + ZSIZE
next i


Image
I found that the format of many games is .mdl. I tried many scripts and tools of the game, but I couldn’t open it.

Please help me write a Noesis script, it is best to support export animation. :D
I will upload some sample files:
https://drive.google.com/file/d/115VAAucd-kJpI0GKnvYxhuY_PuSCO5p_/view?usp=sharing
gamerboy
Posts: 3
Joined: Wed Aug 26, 2020 1:33 pm

Re: Zula Online *.mdl models

Post by gamerboy »

Hello,Can you explain how it is done.