Help with Mega Man X7 models

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
TheUltDark
Posts: 9
Joined: Wed Apr 22, 2020 4:56 pm

Help with Mega Man X7 models

Post by TheUltDark »

Hello guys I am with some problems here,those days I found this script that actually can extract things from EMI and ENG/KOR files from megaman x7 from PS2 and PC

Code: Select all

# Megaman X 7 .emi
# script for QuickBMS http://quickbms.aluigi.org

get ENTRYCOUNT long
get BLOCKSIZE long
idstring "MATH_TBL"
math OFFSET = BLOCKSIZE
get FILENAME BASENAME
for i = 0 < ENTRYCOUNT
    get SIZE long
    get BLOCKCOUNT short
    get UNK2 short
    get UNK3 short
    get UNK4 short
    padding 16
    savepos NEXTENTRY
   
    string NAME = FILENAME
    string NAME += "_"
    string NAME += i
    string NAME += "."
    string NAME += UNK4
   
    log NAME OFFSET SIZE
   
    goto OFFSET
    goto SIZE 0 SEEK_CUR
    padding BLOCKSIZE
    savepos OFFSET
   
    goto NEXTENTRY
next i


but just come out this files on this attatched file, what I need now is ... Can someone help me with this files to import then to blender/3ds max/noesis and help me extract the textures and animations or whatever more have on those EMI, ENG/KOR files as well? I am needing this a LOT! ;-;
(Beside I fell there is plenty of unused content since this game at some point was a totally different game)