Warframe/Evolution Engine textures

Textures, recreate headers, conversions, algorithms and parsing of image files
KuraiWolf
Posts: 1
Joined: Sun Jun 21, 2020 4:07 pm

Warframe/Evolution Engine textures

Post by KuraiWolf »

I have been trying to figure out how to piece together the textures for Warframe. I have both the "B" and "F" caches extracted and am currently stumped on the format of the files and how to reassemble them. I have tried googling it for hours but keep coming back to the same old forum posts that end without any solution. Any help would be nice.

Using quickBMS 0.10.1 and darkness2.bms 0.2.2