Adam's Venture Episode I: The Search for the Lost Garden *.SoundNodeWave

How to translate the files of a game
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Adam's Venture Episode I: The Search for the Lost Garden *.SoundNodeWave

Post by makc_ar »

Image

All .SoundNodeWave files: https://yadi.sk/d/hRIavdeFjAF7U
swuforce
Posts: 233
Joined: Thu Oct 16, 2014 4:39 pm

Re: Adam's Venture Episode I: The Search for the Lost Garden *.SoundNodeWave

Post by swuforce »

Can you tell which string use the game for english lang?
The second or the third one?
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: Adam's Venture Episode I: The Search for the Lost Garden *.SoundNodeWave

Post by makc_ar »

swuforce wrote:Can you tell which string use the game for english lang?
The second or the third one?

Hi swuforce,
The second.
swuforce
Posts: 233
Joined: Thu Oct 16, 2014 4:39 pm

Re: Adam's Venture Episode I: The Search for the Lost Garden *.SoundNodeWave

Post by swuforce »

Try this tool.
Last edited by swuforce on Mon Oct 26, 2015 6:19 am, edited 1 time in total.
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: Adam's Venture Episode I: The Search for the Lost Garden *.SoundNodeWave

Post by makc_ar »

Hmm... Tool is not working. :(
swuforce
Posts: 233
Joined: Thu Oct 16, 2014 4:39 pm

Re: Adam's Venture Episode I: The Search for the Lost Garden *.SoundNodeWave

Post by swuforce »

Try now.
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: Adam's Venture Episode I: The Search for the Lost Garden *.SoundNodeWave

Post by makc_ar »

Hi swuforce
Thanks a lot. The game recognizes the text for translating and packing only if it's in ANSI. If you change the code into ANSI manually and pack the text, you will see umlauts instead of Cyrillic characters. Can you make the utility work with ANSI?

When I was editing the text in ANSI via Hex Editor Neo Cyrillic the characters in my fonts were displayed properly.