Adam's Venture Episode I: The Search for the Lost Garden *.SoundNodeWave
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Re: Adam's Venture Episode I: The Search for the Lost Garden *.SoundNodeWave
Can you tell which string use the game for english lang?
The second or the third one?
The second or the third one?
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Re: Adam's Venture Episode I: The Search for the Lost Garden *.SoundNodeWave
swuforce wrote:Can you tell which string use the game for english lang?
The second or the third one?
Hi swuforce,
The second.
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Re: Adam's Venture Episode I: The Search for the Lost Garden *.SoundNodeWave
Try this tool.
Last edited by swuforce on Mon Oct 26, 2015 6:19 am, edited 1 time in total.
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Re: Adam's Venture Episode I: The Search for the Lost Garden *.SoundNodeWave
Hmm... Tool is not working.
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Re: Adam's Venture Episode I: The Search for the Lost Garden *.SoundNodeWave
Hi swuforce
Thanks a lot. The game recognizes the text for translating and packing only if it's in ANSI. If you change the code into ANSI manually and pack the text, you will see umlauts instead of Cyrillic characters. Can you make the utility work with ANSI?
When I was editing the text in ANSI via Hex Editor Neo Cyrillic the characters in my fonts were displayed properly.
Thanks a lot. The game recognizes the text for translating and packing only if it's in ANSI. If you change the code into ANSI manually and pack the text, you will see umlauts instead of Cyrillic characters. Can you make the utility work with ANSI?
When I was editing the text in ANSI via Hex Editor Neo Cyrillic the characters in my fonts were displayed properly.