SB2 Extract Text from MSG

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
LowTierDev
Posts: 5
Joined: Mon Jun 08, 2020 12:23 am

SB2 Extract Text from MSG

Post by LowTierDev »

For the PS2 game Sengoku Basara 2 thanks to BloodRaynare an FPK file was extracted and here are the results of the extraction:
https://drive.google.com/drive/folders/ ... sp=sharing

I believe that within the first 3 files (MSG) are the game's text for the menus as they aren't displayed with the standard render function within the game which just about all other text goes through. The text would be in JP but it probably doesn't use a standard (SHIFT-JIS or EUC) as the game's regular text doesn't and seems to use 1 of 2 fonts, I've listed some of the characters within this list:
https://docs.google.com/spreadsheets/d/ ... sp=sharing

Some small notes that may help:
???? = Characters always seem to be 2 bytes
FFFF = end of string
FFFE = new line

Attatched below are some pics of the "menu text none of it is rendered as the majority of the game's text
Any help / knowledge would be greatly appreciated!