Angry Birds Trilogy (Xbox 360/PlayStation 3) Raw Data

How to translate the files of a game
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Angry Birds Trilogy (Xbox 360/PlayStation 3) Raw Data

Post by LolHacksRule »

Decompression progress from: viewtopic.php?f=9&t=13717

I recently asked for a decompression script for the high-end versions of Angry Birds Trilogy's DAT files, unfortunately the format's a drag to extract (at least on PS3, still entirely but not as bad on X360) due to lacking filenames and how compressed the game is, I still decided to manually dump the majority of assets using offzip. Via checking offsets of the filenames, these were listed under RAWD headers (Definitely RAW Data) in the base and update DAT files in the above forum. I want to dump the text in the localization files dumped, they aren't using KA3D localization DAT files like low-end plats (and PC) and modification's not on my priorities yet. I attempted to crack the beginning of the format, I tried my best. DLC 1 and 2 have no localization files afaik. Languages are Spanish, German, English, French and Italian.

Code: Select all

ABTrilogy Localization (Raw Data, High-end)
6bytes: (000000100000, header)
2bytes: Localization data file size, big endian
8bytes: 0
Last edited by LolHacksRule on Fri Jun 19, 2020 2:52 am, edited 5 times in total.
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Angry Birds Trilogy (PS3/X360) Raw Data (Localization)

Post by LolHacksRule »

PS3 WAS BE INCOMPLETE DUE TO DEFLATE IS A PAIN TO DECOMPRESS
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Angry Birds Trilogy (Xbox 360/PlayStation 3) Raw Data

Post by LolHacksRule »

Someone made a script to rip strings. String IDs are in l1on.lua. https://cdn.discordapp.com/attachments/ ... 6/text.txt