Hello.
Currently trying to view these texture files ripped from KeyboardMania.
It seems to be similiar to the .gcz files featured in ParaParaParadise, even featuring a similiar header "GCCF" starting from the fifth byte.
Any help would be greatly appreciated.
KeyboardMania (Arcade) .zcc Texture Files
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- Posts: 156
- Joined: Tue Sep 01, 2015 9:44 am
Re: KeyboardMania (Arcade) .zcc Texture Files
Yes, very similar.
Try this script. Support split image.
LZSS compression, 0x00 padding.
Updated:
swap r and b channel.
*The image is not in RGB555, is BGR555 format.*
Try this script. Support split image.
LZSS compression, 0x00 padding.
Updated:
swap r and b channel.
*The image is not in RGB555, is BGR555 format.*
Last edited by Allen on Tue Sep 08, 2020 11:54 pm, edited 1 time in total.
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- Posts: 13
- Joined: Sat Apr 13, 2019 5:53 pm
Re: KeyboardMania (Arcade) .zcc Texture Files
It worked like a charm!
However, it seems the red and blue channels are swapped (an error that can be easily undone in an image editing program)
However, it seems the red and blue channels are swapped (an error that can be easily undone in an image editing program)
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- Posts: 156
- Joined: Tue Sep 01, 2015 9:44 am
Re: KeyboardMania (Arcade) .zcc Texture Files
Okay, I updated the script. It is easy to repair.
Just change to.
Just change
Code: Select all
rapi.imageDecodeRaw(pixel,width,height,"r5g5b5p1")
Code: Select all
rapi.imageDecodeRaw(pixel,width,height,"b5g5r5p1")