I have a "model" which does not have a mesh only a skeleton and I have no idea how to export it in a format which I can later open in for example Blender.
Do you guys have any idea how to do this?
Edit: I managed to serialize the uexp and uasset files of the skeleton, now every bone has it's rotation and other values
Code: Select all
"rotation": {
"x": -0.02200039,
"y": -0.92349243,
"z": 0.009121282,
"w": 0.38287663
},
"translation": {
"x": -4.518637e-17,
"y": 2.3959422,
"z": 4.5245463e-17
},
"scale_3d": {
"x": 1,
"y": 1,
"z": 1
}