SIMULACRA [.assets and .binary files]

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
MuslimCyberGames
Posts: 220
Joined: Sun Nov 06, 2016 3:28 pm

SIMULACRA [.assets and .binary files]

Post by MuslimCyberGames »

Image

https://store.steampowered.com/app/712730/SIMULACRA/

Hello, can anyone share for the Extractor/Repacker for that files? I tried to unpack .assets with 7zip it's work. But, I don't know for the Repack again that files. And I don't know the Engine Game they using.

Simulacra Data Files [.Assets and .Binary files]
MuslimCyberGames
Posts: 220
Joined: Sun Nov 06, 2016 3:28 pm

Re: SIMULACRA [.assets and .binary files]

Post by MuslimCyberGames »

@anyone, help?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: SIMULACRA [.assets and .binary files]

Post by aluigi »

.assets is just a ZIP.
It contains files with .fs extension that are a mix of compressed data and some metadata.
No data ready to use.

No idea about .binary.
MuslimCyberGames
Posts: 220
Joined: Sun Nov 06, 2016 3:28 pm

Re: SIMULACRA [.assets and .binary files]

Post by MuslimCyberGames »

Oh oke,,, Btw, you know about the this engine they used?
spiritovod
Posts: 719
Joined: Sat Sep 28, 2019 7:00 pm

Re: SIMULACRA [.assets and .binary files]

Post by spiritovod »

^ The game is created mostly with libGDX and other java libraries. Compiled source code is available in support.binary (which has the same format as .assets) and core.binary is most likely just system stuff, compressed for jrt-fs - and those .fs files are probably for the same purpose. Not sure if all that is actually required to translate the game or something.
MuslimCyberGames
Posts: 220
Joined: Sun Nov 06, 2016 3:28 pm

Re: SIMULACRA [.assets and .binary files]

Post by MuslimCyberGames »

Yeah, I need to convert the Texture and the language .fs files. And make translation of it.