SIMULACRA [.assets and .binary files]
-
- Posts: 220
- Joined: Sun Nov 06, 2016 3:28 pm
SIMULACRA [.assets and .binary files]
https://store.steampowered.com/app/712730/SIMULACRA/
Hello, can anyone share for the Extractor/Repacker for that files? I tried to unpack .assets with 7zip it's work. But, I don't know for the Repack again that files. And I don't know the Engine Game they using.
Simulacra Data Files [.Assets and .Binary files]
-
- Posts: 220
- Joined: Sun Nov 06, 2016 3:28 pm
Re: SIMULACRA [.assets and .binary files]
@anyone, help?
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: SIMULACRA [.assets and .binary files]
.assets is just a ZIP.
It contains files with .fs extension that are a mix of compressed data and some metadata.
No data ready to use.
No idea about .binary.
It contains files with .fs extension that are a mix of compressed data and some metadata.
No data ready to use.
No idea about .binary.
-
- Posts: 220
- Joined: Sun Nov 06, 2016 3:28 pm
Re: SIMULACRA [.assets and .binary files]
Oh oke,,, Btw, you know about the this engine they used?
-
- Posts: 719
- Joined: Sat Sep 28, 2019 7:00 pm
Re: SIMULACRA [.assets and .binary files]
^ The game is created mostly with libGDX and other java libraries. Compiled source code is available in support.binary (which has the same format as .assets) and core.binary is most likely just system stuff, compressed for jrt-fs - and those .fs files are probably for the same purpose. Not sure if all that is actually required to translate the game or something.
-
- Posts: 220
- Joined: Sun Nov 06, 2016 3:28 pm
Re: SIMULACRA [.assets and .binary files]
Yeah, I need to convert the Texture and the language .fs files. And make translation of it.