[3DS] The Legend of Zelda: Ocarina of Time 3D Models (.cmb)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Irastris
Posts: 25
Joined: Wed Sep 16, 2015 1:50 am

[3DS] The Legend of Zelda: Ocarina of Time 3D Models (.cmb)

Post by Irastris »

I'm trying to extract the models with original bones from OOT3D's .cmb archives. There is already a tool for viewing & converting them to COLLADA DAE, however it doesn't export the bones, and isn't maintained anymore. Here's the GitHub for that tool.

Any help? I've included the .cmb for Dark Link below. I don't know anything about actually writing BMS scripts, so if anyone can figure this out and write one up for me, you'd be a lifesaver. Thanks in advance.
Irastris
Posts: 25
Joined: Wed Sep 16, 2015 1:50 am

Re: [3DS] The Legend of Zelda: Ocarina of Time 3D Models (.cmb)

Post by Irastris »

Anyone? I wouldn't imagine it could take too long with all the work already made from the other tool.
Irastris
Posts: 25
Joined: Wed Sep 16, 2015 1:50 am

Re: [3DS] The Legend of Zelda: Ocarina of Time 3D Models (.cmb)

Post by Irastris »

aluigi, maybe you can help?