[Nintendo Switch] Bioshock, Borderlands and X-Com 2 compressed configs
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[Nintendo Switch] Bioshock, Borderlands and X-Com 2 compressed configs
Few days ago 2K dumped on eshop their Borderlands, Bioshock and X-com games. We are trying to get to config files, but it looks like each series is using different compressor.
Bioshock 1 and 2 config files are uncompressed, so we can exclude them.
Bioshock Infinite is using UE3 Engine.xxx which according to one tool may be lzo, but none of tools I know can unpack it. I have tried to modify mk11 .xxx decompressor script for quickbms to work with lzo, but it didn't work.
X-com is using different compression method than Bioshock. Can't figure out what is this.
Borderlands compression method also is not known (probably the same as in x-com)
Bioshock and x-com 2 have additional files containing decimal uncompressed size.
I would be thankful if someone could look at them.
Bioshock 1 and 2 config files are uncompressed, so we can exclude them.
Bioshock Infinite is using UE3 Engine.xxx which according to one tool may be lzo, but none of tools I know can unpack it. I have tried to modify mk11 .xxx decompressor script for quickbms to work with lzo, but it didn't work.
X-com is using different compression method than Bioshock. Can't figure out what is this.
Borderlands compression method also is not known (probably the same as in x-com)
Bioshock and x-com 2 have additional files containing decimal uncompressed size.
I would be thankful if someone could look at them.
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Re: [Nintendo Switch] Bioshock, Borderlands and X-Com 2 compressed configs
Sorry for reviving your post but I would like to ask that Can you can extract the xxx files of bioshock infinite (switch version) or not?masagrator wrote:Few days ago 2K dumped on eshop their Borderlands, Bioshock and X-com games. We are trying to get to config files, but it looks like each series is using different compressor.
Bioshock 1 and 2 config files are uncompressed, so we can exclude them.
Bioshock Infinite is using UE3 Engine.xxx which according to one tool may be lzo, but none of tools I know can unpack it. I have tried to modify mk11 .xxx decompressor script for quickbms to work with lzo, but it didn't work.
X-com is using different compression method than Bioshock. Can't figure out what is this.
Borderlands compression method also is not known (probably the same as in x-com)
Bioshock and x-com 2 have additional files containing decimal uncompressed size.
I would be thankful if someone could look at them.
If yes, how can you do that?
Very thankyou
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Re: [Nintendo Switch] Bioshock, Borderlands and X-Com 2 compressed configs
Bioshock Infinite is using lz4 compression here, while XCOM 2 and Borderlands are using oodle compression. XCOM 2 and Bioshock files can be decompressed with aluigi's script: https://aluigi.altervista.org/bms/ue_tfc_oodle.bms, just change comtype to lz4 for Bioshock.
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Re: [Nintendo Switch] Bioshock, Borderlands and X-Com 2 compressed configs
Thank you for your kindly answer , that can decmpree with engine.xxx for bioshock infinite (switch version) but it cannot decompree with this attach file GFxFonts_INT_SF.xxx it show errors, So if you have time Please look this attached file, and How can i unpack GFxFonts_INT_SF.xxx file, Thank you very muchspiritovod wrote:Bioshock Infinite is using lz4 compression here, while XCOM 2 and Borderlands are using oodle compression. XCOM 2 and Bioshock files can be decompressed with aluigi's script: https://aluigi.altervista.org/bms/ue_tfc_oodle.bms, just change comtype to lz4 for Bioshock.
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Re: [Nintendo Switch] Bioshock, Borderlands and X-Com 2 compressed configs
@khunawv: You can use attached unreal package decompressor, modified with lz4 support for this case, like this: "decompress -game=bio3 filename". Decompressed package will have customized format anyway, though you can extract deflated data from the end of the file with offzip or attached script.
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Re: [Nintendo Switch] Bioshock, Borderlands and X-Com 2 compressed configs
Wow thank you very much, I will test again, however if I have any question, maybe need your help againspiritovod wrote:@khunawv: You can use attached unreal package decompressor, modified with lz4 support for this case, like this: "decompress -game=bio3 filename". Decompressed package will have customized format anyway, though you can extract deflated data from the end of the file with offzip or attached script.
Thank you very much
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Re: [Nintendo Switch] Bioshock, Borderlands and X-Com 2 compressed configs
I did from your suggestion, from my finding, i think there is swfmovie/gfx font in GFXFonts_INF_SF.xxx and from your help i can extract that font, However i cannot reimport back when i edit the swfmovie font So How can i reimport/repack or how cani edit/add font to that file? you can help when you have free timespiritovod wrote:@khunawv: You can use attached unreal package decompressor, modified with lz4 support for this case, like this: "decompress -game=bio3 filename". Decompressed package will have customized format anyway, though you can extract deflated data from the end of the file with offzip or attached script.
Thank you very much
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Re: [Nintendo Switch] Bioshock, Borderlands and X-Com 2 compressed configs
@khunawv: That's out of my scope, usually I provide solutions only for extraction purposes. I can only suggest to look for existing fan-made localizations or tools for this game (if any) and learn from them.
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Re: [Nintendo Switch] Bioshock, Borderlands and X-Com 2 compressed configs
Ah I see, and very thank you for your kindly help , I will do your suggestionspiritovod wrote:@khunawv: That's out of my scope, usually I provide solutions only for extraction purposes. I can only suggest to look for existing fan-made localizations or tools for this game (if any) and learn from them.
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