Mortal Kombat 11 - Coalesced.ENG tool?

How to translate the files of a game
Wanz
Posts: 27
Joined: Mon Jun 01, 2020 3:51 pm

Mortal Kombat 11 - Coalesced.ENG tool?

Post by Wanz »

Hi there,
I've been playing this game for a while and I'm interested in localizing this game into my native language, but I didn't find any tool to export & import it. Can anybody help me?

If anyone is interested in taking a look, here is the Coalesced.ENG file from the Localization folder:
https://drive.google.com/file/d/121N_CH ... sp=sharing
mk_fan
Posts: 15
Joined: Sun Aug 23, 2020 1:47 pm

Re: Mortal Kombat 11 - Coalesced.ENG tool?

Post by mk_fan »

Hi Wanz,

This is an older post, but do you still need some help with this?

I can post a quick tutorial on how to do it, if needed.

Let me know.
Shokoniraya
Posts: 416
Joined: Sat Sep 15, 2018 5:22 am

Re: Mortal Kombat 11 - Coalesced.ENG tool?

Post by Shokoniraya »

mk_fan wrote:Hi Wanz,

This is an older post, but do you still need some help with this?

I can post a quick tutorial on how to do it, if needed.

Let me know.

any help are welcome
can you share the solution? thank you
mk_fan
Posts: 15
Joined: Sun Aug 23, 2020 1:47 pm

Re: Mortal Kombat 11 - Coalesced.ENG tool?

Post by mk_fan »

Shokoniraya wrote:
mk_fan wrote:Hi Wanz,

This is an older post, but do you still need some help with this?

I can post a quick tutorial on how to do it, if needed.

Let me know.

any help are welcome
can you share the solution? thank you


Sure. This is a quick tutorial using tools found in the MKSecrets.net forums (with the help of posts by thethiny, IX and UncleFestor)

How to export and import MK11 Coalesced.* files.
Tools required:

Tutorial (this works for Coalesced.<LANG> or Coalesced.ini files. Adapt the instructions below accordingly):

  • Use a temporary folder and extract the MKX tools and put the dfpslayer in the same folder.
  • Use dfpslayer to remove encrytion on the file Coalesced.* A new file called Coalesced.*.decrypted will be produced.
  • Move this file to the folder inside the MKX Coalesced Extract & Repack\Original folder. Rename the file by removing the decrypted suffix.
  • Execute the Extract.bat file and provide the file name in the Original Folder.
  • The extraction using quickBMS will take place and the output will be in the Extract Folder.
  • Edit the files in the folders located within Extract. NOTE: Do not edit the Coalesced.* file inside this folder directly! Edit the other files.
  • Repack by doubleclicking on the Repack.bat file.
  • New Coalesced.* file will be produced in Output folder, ready to be used in MK11 already encrypted (the Repack.bat encrypts the file).

I hope this is clear. If you have any questions let me know.
sfaas
Posts: 14
Joined: Mon Jan 02, 2017 6:56 am

Re: Mortal Kombat 11 - Coalesced.ENG tool?

Post by sfaas »

mk_fan wrote:
Shokoniraya wrote:
mk_fan wrote:Hi Wanz,

This is an older post, but do you still need some help with this?

I can post a quick tutorial on how to do it, if needed.

Let me know.

any help are welcome
can you share the solution? thank you


Sure. This is a quick tutorial using tools found in the MKSecrets.net forums (with the help of posts by thethiny, IX and UncleFestor)

How to export and import MK11 Coalesced.* files.
Tools required:

Tutorial (this works for Coalesced.<LANG> or Coalesced.ini files. Adapt the instructions below accordingly):

  • Use a temporary folder and extract the MKX tools and put the dfpslayer in the same folder.
  • Use dfpslayer to remove encrytion on the file Coalesced.* A new file called Coalesced.*.decrypted will be produced.
  • Move this file to the folder inside the MKX Coalesced Extract & Repack\Original folder. Rename the file by removing the decrypted suffix.
  • Execute the Extract.bat file and provide the file name in the Original Folder.
  • The extraction using quickBMS will take place and the output will be in the Extract Folder.
  • Edit the files in the folders located within Extract. NOTE: Do not edit the Coalesced.* file inside this folder directly! Edit the other files.
  • Repack by doubleclicking on the Repack.bat file.
  • New Coalesced.* file will be produced in Output folder, ready to be used in MK11 already encrypted (the Repack.bat encrypts the file).

I hope this is clear. If you have any questions let me know.


hi mk_fan
did you know how to change the font?
mk_fan
Posts: 15
Joined: Sun Aug 23, 2020 1:47 pm

Re: Mortal Kombat 11 - Coalesced.ENG tool?

Post by mk_fan »

Shokoniraya wrote:
mk_fan wrote:Hi Wanz,

This is an older post, but do you still need some help with this?

I can post a quick tutorial on how to do it, if needed.

Let me know.

any help are welcome
can you share the solution? thank you


Shokoniraya, I saw that you created a bms script for MK11 XXX files. Can you create one for MKO files too?
mk_fan
Posts: 15
Joined: Sun Aug 23, 2020 1:47 pm

Re: Mortal Kombat 11 - Coalesced.ENG tool?

Post by mk_fan »

sfaas wrote:hi mk_fan
did you know how to change the font?


I have not looked into that, so no I don't know how to do that.
Shokoniraya
Posts: 416
Joined: Sat Sep 15, 2018 5:22 am

Re: Mortal Kombat 11 - Coalesced.ENG tool?

Post by Shokoniraya »

sorry, what is that O (mko)?
mk_fan
Posts: 15
Joined: Sun Aug 23, 2020 1:47 pm

Re: Mortal Kombat 11 - Coalesced.ENG tool?

Post by mk_fan »

Shokoniraya wrote:sorry, what is that O (mko)?


The MKO files contain moveset, scripts and other definitions. They are located on the folder Mortal Kombat 11\MKScript. The file is mostly unreadable (due to oodle or to encryption), but there is a portion that can be read with an HEX editor.

I tried my hand a bms scripting with no luck but, seeing as you made an XXX script a while ago, maybe you could give it a shot?

Screenshots in annex include the folder location, the start of the CHAR_Kollector.mko file and the readable portion within that file. Any help to extract these files would be great! Thanks.

MKO Folder
Annotation 2020-10-26 100623.png


Kollector MKO file
CHAR_Kollector.rar


MKO start of file in HEX editor
Annotation 2020-10-26 100821.png


MKO file with readable portion
Annotation 2020-10-26 100755.png
Shokoniraya
Posts: 416
Joined: Sat Sep 15, 2018 5:22 am

Re: Mortal Kombat 11 - Coalesced.ENG tool?

Post by Shokoniraya »

i don't know what is this file, maybe it's a compiled file, but that script was a simple dumper to extract compressed parts
yusuf2020
Posts: 106
Joined: Wed Jun 17, 2020 1:12 pm

Re: Mortal Kombat 11 - Coalesced.ENG tool?

Post by yusuf2020 »

mk_fan wrote:
Shokoniraya wrote:
mk_fan wrote:Hi Wanz,

This is an older post, but do you still need some help with this?

I can post a quick tutorial on how to do it, if needed.

Let me know.

any help are welcome
can you share the solution? thank you


Sure. This is a quick tutorial using tools found in the MKSecrets.net forums (with the help of posts by thethiny, IX and UncleFestor)

How to export and import MK11 Coalesced.* files.
Tools required:

Tutorial (this works for Coalesced.<LANG> or Coalesced.ini files. Adapt the instructions below accordingly):

  • Use a temporary folder and extract the MKX tools and put the dfpslayer in the same folder.
  • Use dfpslayer to remove encrytion on the file Coalesced.* A new file called Coalesced.*.decrypted will be produced.
  • Move this file to the folder inside the MKX Coalesced Extract & Repack\Original folder. Rename the file by removing the decrypted suffix.
  • Execute the Extract.bat file and provide the file name in the Original Folder.
  • The extraction using quickBMS will take place and the output will be in the Extract Folder.
  • Edit the files in the folders located within Extract. NOTE: Do not edit the Coalesced.* file inside this folder directly! Edit the other files.
  • Repack by doubleclicking on the Repack.bat file.
  • New Coalesced.* file will be produced in Output folder, ready to be used in MK11 already encrypted (the Repack.bat encrypts the file).

I hope this is clear. If you have any questions let me know.

I think encrypting is missing When i create .ENG file and open game it says "BUG_ME"
mk_fan
Posts: 15
Joined: Sun Aug 23, 2020 1:47 pm

Re: Mortal Kombat 11 - Coalesced.ENG tool?

Post by mk_fan »

yusuf2020 wrote:I think encrypting is missing When i create .ENG file and open game it says "BUG_ME"


Encryption is done on the Repack.bat file. However, on the technical details I can't help much.

Maybe you'll have more luck by asking the authors on the MKSecrets.net forums. :| :(
yusuf2020
Posts: 106
Joined: Wed Jun 17, 2020 1:12 pm

Re: Mortal Kombat 11 - Coalesced.ENG tool?

Post by yusuf2020 »

mk_fan wrote:
yusuf2020 wrote:I think encrypting is missing When i create .ENG file and open game it says "BUG_ME"


Encryption is done on the Repack.bat file. However, on the technical details I can't help much.

Maybe you'll have more luck by asking the authors on the MKSecrets.net forums. :| :(


Encryption is probably missing because if i try to decrypt modified .eng Image
https://hizliresim.com/0XD4X6
it gives this error also if i try to extract modified .eng file (without decrypting) i can extract succesfully
Wanz
Posts: 27
Joined: Mon Jun 01, 2020 3:51 pm

Re: Mortal Kombat 11 - Coalesced.ENG tool?

Post by Wanz »

Hi there, I know how to make the edited Coalesced.ENG file work, but it takes so much time to do that. So probably we all must wait since someone comes out and shares a tool that is working.
yusuf2020
Posts: 106
Joined: Wed Jun 17, 2020 1:12 pm

Re: Mortal Kombat 11 - Coalesced.ENG tool?

Post by yusuf2020 »

Wanz wrote:Hi there, I know how to make the edited Coalesced.ENG file work, but it takes so much time to do that. So probably we all must wait since someone comes out and shares a tool that is working.

Can you tell how you managed?
Wanz
Posts: 27
Joined: Mon Jun 01, 2020 3:51 pm

Re: Mortal Kombat 11 - Coalesced.ENG tool?

Post by Wanz »

yusuf2020 wrote:
Wanz wrote:Hi there, I know how to make the edited Coalesced.ENG file work, but it takes so much time to do that. So probably we all must wait since someone comes out and shares a tool that is working.

Can you tell how you managed?


It was a long time ago when I learnt how to make the edited files work, but as I remember you have to watch a 30min~ video in order to use my technique.
If I find the videos that I mentioned above, I'll send a link to you.
MuslimCyberGames
Posts: 220
Joined: Sun Nov 06, 2016 3:28 pm

Re: Mortal Kombat 11 - Coalesced.ENG tool?

Post by MuslimCyberGames »

Wanz wrote:
yusuf2020 wrote:
Wanz wrote:Hi there, I know how to make the edited Coalesced.ENG file work, but it takes so much time to do that. So probably we all must wait since someone comes out and shares a tool that is working.

Can you tell how you managed?


It was a long time ago when I learnt how to make the edited files work, but as I remember you have to watch a 30min~ video in order to use my technique.
If I find the videos that I mentioned above, I'll send a link to you.


Hey, can you send me a link for the tutorial too?
zotya0330
Posts: 11
Joined: Sun Dec 30, 2018 10:59 pm

Re: Mortal Kombat 11 - Coalesced.ENG tool?

Post by zotya0330 »

This contains the latest file that has been extracted and repacked, this tool looks like works perfectly, but the repack is no good, because the game says BUG_ME
Can anyone look at the tools?
I want translate this game and many others too.
https://drive.google.com/file/d/1VYl30iMYTlNa_bOt05FtqE3t3Ucp0lTD/view?usp=sharing
Thanks
yusuf2020
Posts: 106
Joined: Wed Jun 17, 2020 1:12 pm

Re: Mortal Kombat 11 - Coalesced.ENG tool?

Post by yusuf2020 »

It has encryption problem.
overpack
Posts: 1
Joined: Thu Sep 30, 2021 9:46 am

Re: Mortal Kombat 11 - Coalesced.ENG tool?

Post by overpack »

mk_fan wrote:Sure. This is a quick tutorial using tools found in the MKSecrets.net forums (with the help of posts by thethiny, IX and UncleFestor)

How to export and import MK11 Coalesced.* files.
Tools required:

Tutorial (this works for Coalesced.<LANG> or Coalesced.ini files. Adapt the instructions below accordingly):

  • Use a temporary folder and extract the MKX tools and put the dfpslayer in the same folder.
  • Use dfpslayer to remove encrytion on the file Coalesced.* A new file called Coalesced.*.decrypted will be produced.
  • Move this file to the folder inside the MKX Coalesced Extract & Repack\Original folder. Rename the file by removing the decrypted suffix.
  • Execute the Extract.bat file and provide the file name in the Original Folder.
  • The extraction using quickBMS will take place and the output will be in the Extract Folder.
  • Edit the files in the folders located within Extract. NOTE: Do not edit the Coalesced.* file inside this folder directly! Edit the other files.
  • Repack by doubleclicking on the Repack.bat file.
  • New Coalesced.* file will be produced in Output folder, ready to be used in MK11 already encrypted (the Repack.bat encrypts the file).

I hope this is clear. If you have any questions let me know.

Thanks! It's worked.
the application is doing the encryption correctly. The game exe is erroring because the file is modified.