Hi guys, I need help with this container. This is from the MDK2 Dreamcast game, the same containers in MK Gold, THPS, RUSH 2049. Could anyone have written a QuickBMS script for unpacking / packing (extract raw/adpcm sound and reimoprt them to current offset). The beginning of the offsets of sounds, their frequency and ADPCM / RAW format are registered in the container. Yes, there’s a mix soundbank))) Please))) I’m too lazy to manually insert sounds at the addresses, there are under 100 of them in one container.
Popular game have this container))) But no one make script for this(
Here example of container
https://drive.google.com/file/d/1kSuHl0 ... sp=sharing
in this container 96 sounds
Please. someone help with unpack/pack script for .KAT soundbank from Dreamcast games
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Re: Please. someone help with unpack/pack script for .KAT soundbank from Dreamcast games
I don't know what codec it uses but this is the format:
Code: Select all
get FILES long
for i = 0 < FILES
get CHANNELS long
get OFFSET long
get SIZE long
get FREQUENCY long
get ZERO long
get BITS long
getdstring ZERO 20
log "" OFFSET SIZE
next i
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- Posts: 55
- Joined: Sun May 24, 2020 9:16 pm
Re: Please. someone help with unpack/pack script for .KAT soundbank from Dreamcast games
Oooooo!!! Thanks aluigi )))
That great. Adio format is mixed some Yamaha ADPCM, some basicly RAW 16 bit uncompress
That great. Adio format is mixed some Yamaha ADPCM, some basicly RAW 16 bit uncompress