So I have these really old almost forgotten platformer games from the beginning of 00s that have barely any useful google search results, the developers are also long gone but I used to play these games in my childhood so I thought I'd try remaking them on modern systems as mechanics don't seem really hard to recreate, so I took a look at the files. Everything went smooth until I encountered the sprites... the format the game uses for its graphics are obscure .tad files with A8R8G8B8, R8G8B8B8 or R8G8B8 as headers I guess? I think it's some kind of raw 8-bit image data but I have no idea how to convert that to a useable format, if anyone here has any idea I'll be forever grateful!
UPD: figured it out: used PVRTexTool
Fatman Adventures / Shoot-n-Roll sprites (.tad)
-
- Posts: 2
- Joined: Wed Dec 18, 2019 9:51 am
-
- Posts: 706
- Joined: Fri Aug 08, 2014 1:06 am
Re: Fatman Adventures / Shoot-n-Roll sprites (.tad)
here is Noesis python script to open your samples.
supports rgb888 and argb8888
supports rgb888 and argb8888