PS3 - J-Stars Victory Vs - PAK extract

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
gnbalax
Posts: 8
Joined: Thu Jul 25, 2019 8:24 am

PS3 - J-Stars Victory Vs - PAK extract

Post by gnbalax »

I'm sorry for doing another J-Stars topic, but help me with that, please. I opened a .pak file with Hex Editor and saved both the stpk and the $ CMP that were inside the file and put it in quick.bms with the code that was on Luigi's official website: cmp_scz.bms and the result is this:

Code: Select all

offset   filesize   filename
--------------------------------------
  00000000 843616     battle_character_sound_005_jp_m.dat

-------------------
*EXCEPTION HANDLER*
-------------------
An error or crash occurred:

*EH* ExceptionCode      80000001 guard page violation
*EH* ExceptionFlags     00000000
*EH* ExceptionAddress   01012023
                        00FE0000 + 00032023 quickbms.exe
*EH* NumberParameters   00000002
*EH*                    00000000
*EH*                    07AA1D82

Last script line before the error or that produced the error:
  34  clog NAME OFFSET ZSIZE SIZE

Press ENTER or close the window to quit


I saw an answer from Luigi where you should use a code and some managed to extract the files, but I can't do anything, help me, please, I don't know what else to do, I can't extract anything, it just gives me an error,
gnbalax
Posts: 8
Joined: Thu Jul 25, 2019 8:24 am

Re: PS3 - J-Stars Victory Vs - PAK extract

Post by gnbalax »

I'm confused, I accessed other folders, in addition to the battle_character_sound.

The folder: progress> character_img and I used HexEditor on both files: progress_character_img_ALL_m and progress_character_img_ALL_v and saved both and then put it in quick.bms, from _m, I got .stp files (9.93kb, which I don't know how to extract, they could get me help) and _v gave me the same error as Sasuke's sound files.

Then, I went to gallery_zukan> bg and opened the file: progress_scene_gallery_bg_005_ALL_m and got a .stp file (1.93kb) and then I opened the file: progress_scene_gallery_bg_005_ALL_v and put it in quick.bms and it gave me how much audio error with Sasuke and progress_scene. These three files, I did not get anything.

Curious detail in the extraction of the file: progress_scene_gallery_bg_005_ALL_m. In quick.bms when it was extracted, it was shown as a .dat file and when I went to open it in the folder, it was this .stp with 1.93kb. What's going on with these files?

Edit: in common folder > chara_256_ico, I extract the _rgb8_256_chara_ico_005_All_m and _v. _m is succesfully converted into stp, but, _v failed again, wtf.