Xbox 360 FIFA .rx2 stadium files

Textures, recreate headers, conversions, algorithms and parsing of image files
FifaYoun
Posts: 2
Joined: Tue Apr 28, 2020 3:48 pm

Xbox 360 FIFA .rx2 stadium files

Post by FifaYoun »

Hi everyone,

I have a question regarding stadium files in early FIFA games on the 360 (between 2006 Road To FIFA World Cup and FIFA 09/10).

Many of the files in these games are in .rx2 format with 525734786232 (RW4xb2) header. We can already view the models and textures of almost everything using scripts made for Noesis.

However, stadium files after being extracted from the .big files are slightly different, as it seems that there is another compression/encryption used on them. They start with 90FB.

This looks very similar to the 10FB in other FIFA/EA games, for which there is already a way to decompress/extract the files. However, so far I haven't found anything that can do the same for 90FB.

I hope someone might be able to find out how to correctly decrypt/decompress the files.

https://www.mediafire.com/file/fyi63ekh ... 0.rx2/file

Thanks,
FifaYoun
beedy
Posts: 81
Joined: Sat Aug 26, 2017 8:09 am

Re: Xbox 360 FIFA .rx2 stadium files

Post by beedy »

You can decrypt it extracting big using OS big editor.
http://www.cnclabs.com/downloads/details.aspx?id=369
FifaYoun
Posts: 2
Joined: Tue Apr 28, 2020 3:48 pm

Re: Xbox 360 FIFA .rx2 stadium files

Post by FifaYoun »

beedy wrote:You can decrypt it extracting big using OS big editor.
http://www.cnclabs.com/downloads/details.aspx?id=369


Thank you!
beedy
Posts: 81
Joined: Sat Aug 26, 2017 8:09 am

Re: Xbox 360 FIFA .rx2 stadium files

Post by beedy »

0.581 unofficial is the latest version of OS Big Editor that I found. If you can’t do it with version 0.5 try this.
http://www.petrolution.net/item-210?addview