[FINALLY]Bounce Touch .hgr models

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Digigamerr14
Posts: 5
Joined: Mon Apr 27, 2020 4:12 am

[FINALLY]Bounce Touch .hgr models

Post by Digigamerr14 »

Hi, Im new here.
I've been looking for extracting game sources from BounceTouch.sisx, but i cant extrat the models
These are in .hgr format
I tought that the textures and models are inside of one single file, so I could use Hex2Obj tool for extract mesh.
But I can't find them.
Image
Levels use the same Format
Image
Model are supposed to be "LowPoly"

Any help would be greatly appreciated

Update: So looking for some tutorials from ID-Daemons Youtube Channel
I finally got some "results" from bouncedeath.hgr
Image
It seems to only work with ShortAll
I dont know what is wrong
I need some help :cry:

UPDATE2(Tue Apr 28, 2020 11:13 pm): Finnally I get a model from the file :D
Image
But I still need help with UV
So anyone can help me? Any help would be aprecciated
Last edited by Digigamerr14 on Wed Apr 29, 2020 4:43 pm, edited 2 times in total.
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: [HEX2OBJ]Bounce Touch .hgr models

Post by DJ Normality »

Ill check it out.
Digigamerr14
Posts: 5
Joined: Mon Apr 27, 2020 4:12 am

Re: [HEX2OBJ]Bounce Touch .hgr models

Post by Digigamerr14 »

DJ Normality wrote:Ill check it out.

Thanks
I think face indices are wrong (Dont know where), I was able to import vertices on blender
Image
I'm trying to find other models in skybean_objectlibrary.hgr but still difficult

EDIT:Ok so i finnally got this (faces indices were wrong just for a little offset)
Image
UV still wrong.
Im still searching other models