Call Of Duty 2 Big Red One ps2/xbox models

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
LT_Hawk117
Posts: 6
Joined: Wed Apr 15, 2020 3:15 pm

Call Of Duty 2 Big Red One ps2/xbox models

Post by LT_Hawk117 »

so using the script that was on here I was able to extract the CoD files and get access to the models and textures however for both versions of the game the models are ps2mesh and xboxmesh and I never saw a script or converter for that type of format was hoping someone made a script or something to be able to make those models usable I would have ripped them form the ps2 emulator however the network adapter function doesn't work on 0.9.6

down below is the French R35 light tank for both the xboxmesh and ps2mesh if anybody made a script or knows of anyway to use the models please let me know





PS: the .dds textures for the R35 on the xbox version of the game are encrypted or something not sure but they don't function like a proper dds


https://drive.google.com/open?id=1EGtBj ... x_63Y8QtIT
LT_Hawk117
Posts: 6
Joined: Wed Apr 15, 2020 3:15 pm

Re: Call Of Duty 2 Big Red One ps2/xbox models

Post by LT_Hawk117 »

so nobody had written a script or know of anyway to access these models?
Digigamerr14
Posts: 5
Joined: Mon Apr 27, 2020 4:12 am

Re: Call Of Duty 2 Big Red One ps2/xbox models

Post by Digigamerr14 »

LT_Hawk117 wrote:so nobody had written a script or know of anyway to access these models?

You can try extracting model from hex Using Hex2Obj
https://forum.xentax.com/viewtopic.php?t=10894
But you need some practice, I cant extract models on my own yet.
LT_Hawk117
Posts: 6
Joined: Wed Apr 15, 2020 3:15 pm

Re: Call Of Duty 2 Big Red One ps2/xbox models

Post by LT_Hawk117 »

hm allrighty i will give I it a shot thank you for the info