This is an unusual request -
I'm trying to figure out how to extract the contents of the .op360 archives for the XBOX 360 version of "Devil's Third".
Devil's Third never released on the XBOX 360, it was canned and moved to the Wii U using Unreal Engine 3 later in development.
If anyone could help, it would be greatly appreciated.
I've attached a few op360 files from this game.
If you need any more samples, I'll attach more.
Thanks!
Jason
Devil's Third XBOX 360 .op360 archives
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Devil's Third XBOX 360 .op360 archives
http://aluigi.org/bms/devils_third.bms
The format is sort of derivated from Dark Siders.
I don't know how to get the folders so the files are extracted with their filename (no directory tree).
The format is sort of derivated from Dark Siders.
I don't know how to get the folders so the files are extracted with their filename (no directory tree).
-
- Posts: 3
- Joined: Sun Apr 26, 2020 6:16 pm
Re: Devil's Third XBOX 360 .op360 archives
aluigi wrote:http://aluigi.org/bms/devils_third.bms
The format is sort of derivated from Dark Siders.
I don't know how to get the folders so the files are extracted with their filename (no directory tree).
Cool, thank you! Do you know what the XTX files are ? I can't seem to open them. Or the dat files.
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Devil's Third XBOX 360 .op360 archives
They look like textures (like DDS?) so try asking in the Graphics section and upload a couple of XTX files there for analysis.