Devil's Third XBOX 360 .op360 archives

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
MrPinball64
Posts: 3
Joined: Sun Apr 26, 2020 6:16 pm

Devil's Third XBOX 360 .op360 archives

Post by MrPinball64 »

This is an unusual request -
I'm trying to figure out how to extract the contents of the .op360 archives for the XBOX 360 version of "Devil's Third".
Devil's Third never released on the XBOX 360, it was canned and moved to the Wii U using Unreal Engine 3 later in development.
If anyone could help, it would be greatly appreciated.
I've attached a few op360 files from this game.
If you need any more samples, I'll attach more.
Thanks!
Jason
ui_fe.zip

ui_common.zip

base.zip

decal_s_03pnm_r300.zip
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Devil's Third XBOX 360 .op360 archives

Post by aluigi »

http://aluigi.org/bms/devils_third.bms

The format is sort of derivated from Dark Siders.
I don't know how to get the folders so the files are extracted with their filename (no directory tree).
MrPinball64
Posts: 3
Joined: Sun Apr 26, 2020 6:16 pm

Re: Devil's Third XBOX 360 .op360 archives

Post by MrPinball64 »

aluigi wrote:http://aluigi.org/bms/devils_third.bms

The format is sort of derivated from Dark Siders.
I don't know how to get the folders so the files are extracted with their filename (no directory tree).

Cool, thank you! Do you know what the XTX files are ? I can't seem to open them. Or the dat files.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Devil's Third XBOX 360 .op360 archives

Post by aluigi »

They look like textures (like DDS?) so try asking in the Graphics section and upload a couple of XTX files there for analysis.