Capcom beat'em all bundle - tex format

Textures, recreate headers, conversions, algorithms and parsing of image files
Tatsui
Posts: 1
Joined: Sat Apr 25, 2020 4:47 pm

Capcom beat'em all bundle - tex format

Post by Tatsui »

Hi All,

trying to extract images from galleries of some Switch games for game preservation and I'm currently struggling with the Capcom Beat'em all bundle and Ultra street fighter II games.
For Capcom Beat'em all bundle, I have managed to obtain *.tex files from the .arc ones and I used quick mbs and the Megaman 11 Switch script which was the one that provided the best result so far however when I have converted them to dds, I got a "green filter" is applied to them.

I have provided a zip file with an example and will be thankful for any help on this one.

thank you very much :)