Rebellion Developments Asura Engine: *.WAV (Wii)

Codecs, formats, encoding/decoding of game audio, video and music
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Rebellion Developments Asura Engine: *.WAV (Wii)

Post by LolHacksRule »

I am currently looking at The Simpsons Game for the Wii. Some sounds are in BIK files which I already figured out how to view them but most other sounds are in the .wii files in the envs directory and .asrBE file in the sounds directory which I also extracted. They have a header of DSP. This might be related but not so sure http://www.metroid2002.com/retromodding ... ile_Format). Can someone crack em so I can hear the audio files from the game?
Last edited by LolHacksRule on Wed May 20, 2020 12:03 am, edited 1 time in total.
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Rebellion Developments Asura Engine: *.WAV (Wii)

Post by LolHacksRule »

Anything? I tried foobar2000 and that doesn't work, even with VGMStream as of now!
JackTheRipper
Posts: 51
Joined: Mon Jan 10, 2022 12:12 am

Re: Rebellion Developments Asura Engine: *.WAV (Wii)

Post by JackTheRipper »

Use .txth or remove the first 4 bytes.

Code: Select all

subfile_offset = 0x4
subfile_extension = DSP
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Rebellion Developments Asura Engine: *.WAV (Wii)

Post by LolHacksRule »

Thanks so much.