Flipping handedness in noesis?

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
CosmicDreams
Posts: 100
Joined: Thu Sep 13, 2018 6:38 pm

Flipping handedness in noesis?

Post by CosmicDreams »

I know the option exists in the data viewer but it isn't activated automatically and doesn't apply to the exported model.
Is there any way to do it in the import process as a part of a script?