All of the game's data are archived in these pkz files. Some look like they are filled with compiled lua scripts and others with DDS textures. They all have a header of some sort then the data begins at 0x10000. Hoping you could give it a look.
This one I believe is some sort of Model for the stadium. https://drive.google.com/file/d/1iA_p1E ... sp=sharing
This one is GUI textures filled with DDS and other textures. https://drive.google.com/open?id=1y_YBF ... vIlDY8D7I9
London 2012 .pkz files
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Re: London 2012 .pkz files
Quite complicated. Various tables placed just in the middle of the archive rathen than beginning or end, compressed files and so on. I pass.
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Re: London 2012 .pkz files
And I was just about to make a new thread because on first search didn't show up any results, on second try I found this thread.
Sad to see its complicated and no script for extraction.
And it seems the PC pkz archives are compressed, not the PS3 ones, so I attached a random sample maybe its easier to make a script for extraction out of PS3 pkz archives?
Sad to see its complicated and no script for extraction.
And it seems the PC pkz archives are compressed, not the PS3 ones, so I attached a random sample maybe its easier to make a script for extraction out of PS3 pkz archives?
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Re: London 2012 .pkz files
@Luigi
If you have some time, can you please check to see if PS3 version is any better to extract than the PC one?
If you have some time, can you please check to see if PS3 version is any better to extract than the PC one?
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