Mr. Driller (PC) .tm2

Textures, recreate headers, conversions, algorithms and parsing of image files
Mario123311
Posts: 50
Joined: Fri Jan 22, 2016 4:37 am

Mr. Driller (PC) .tm2

Post by Mario123311 »

So, after getting the games' archive extracted I come across another problem which is the lack of any good programs to view this sort of format. All I know is it's a common format typically used in Sony games, which would make sense considering (aside from the fact it was ported to PSX) Mr. Driller's PCB board in the arcade version was outright a carbon copy of the motherboard in the original Playstation. https://www.mediafire.com/file/t819hund ... 2.zip/file But for whatever reason, Not even Neosis or the Console Texture Tool are identifying these at all.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Mr. Driller (PC) .tm2

Post by Acewell »

zlib compressed tm2 files, here is bms script to decompress your samples. :D

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get NAME basename
string NAME + _decmp.tm2
get ZSIZE asize
math ZSIZE - 0x10
get SIZE long
clog NAME 0x10 ZSIZE SIZE