Wassup! So, i have finally got the decompressed textures from RACJIN Naruto Uzumaki Chronicles 2, now i need help to extract them, i'm pretty sure that it is a raw format, i can see a bit with TextureFinder:
[PS2] Help with RAW Texture Format
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Re: [PS2] Help with RAW Texture Format
Here is a Noesis plugin that supports reading your samples.
This format is not simple, it is a collection of pictures, a picture can be divided into many small pictures. Due to the confusing data, this script only supports reading large pictures.
*Edit*: Fixed 4bpp image height problems.
This format is not simple, it is a collection of pictures, a picture can be divided into many small pictures. Due to the confusing data, this script only supports reading large pictures.
*Edit*: Fixed 4bpp image height problems.
Last edited by Allen on Sat Nov 20, 2021 4:17 pm, edited 1 time in total.
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- Posts: 36
- Joined: Wed Jun 15, 2016 4:17 pm
Re: [PS2] Help with RAW Texture Format
Allen wrote:Here is a Noesis plugin that supports reading your samples.
This format is not simple, it is a collection of pictures, a picture can be divided into many small pictures. Due to the confusing data, this script only supports reading large pictures.
Hello, sorry to bother after months, but could you help us out on upgrading that .RAW script for Naruto uzumaki chronicles?
https://discord.gg/Y2rFRJq
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- Posts: 25
- Joined: Wed Feb 15, 2017 4:29 pm
Re: [PS2] Help with RAW Texture Format
Allen wrote:Here is a Noesis plugin that supports reading your samples.
This format is not simple, it is a collection of pictures, a picture can be divided into many small pictures. Due to the confusing data, this script only supports reading large pictures.
Hi, could you help me?
Your script works with some files but not others...
It works perfectly with files that look like this:
Texture
Palette
Texture
Palette
Texture
Palette
..........................
BUT it doesn't work with files like this:
Texture
Palette
Texture
Texture
Texture
Texture
Texture
Texture
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- Posts: 156
- Joined: Tue Sep 01, 2015 9:44 am
Re: [PS2] Help with RAW Texture Format
Hi, You can upload some samples.
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- Posts: 25
- Joined: Wed Feb 15, 2017 4:29 pm
Re: [PS2] Help with RAW Texture Format
Allen wrote:Hi, You can upload some samples.
Here: It is a Japanese font file (4bpp)
https://drive.google.com/file/d/1TnOVWlvfXj4AvE6aWBHNg1QjKZ3TwkxK/view?usp=sharing
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- Posts: 156
- Joined: Tue Sep 01, 2015 9:44 am
Re: [PS2] Help with RAW Texture Format
The font texture is divided into multiple images, using a common color palette.
The 4bpp swizzle algorithm of uzumaki chronicles is different from what I understand.
Other games can be solved by converting to 8bpp and then using the 8bpp unswizzle method, but the 4bpp of this game is different.
Only noesis can unswizzle.
I also fixed a small bug in the tex_raw.py script. The 4bpp image height problem.viewtopic.php?f=7&t=13414#p56173
The 4bpp swizzle algorithm of uzumaki chronicles is different from what I understand.
Other games can be solved by converting to 8bpp and then using the 8bpp unswizzle method, but the 4bpp of this game is different.
Only noesis can unswizzle.
I also fixed a small bug in the tex_raw.py script. The 4bpp image height problem.viewtopic.php?f=7&t=13414#p56173
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- Posts: 25
- Joined: Wed Feb 15, 2017 4:29 pm
Re: [PS2] Help with RAW Texture Format
Allen wrote:The font texture is divided into multiple images, using a common color palette.
The 4bpp swizzle algorithm of uzumaki chronicles is different from what I understand.
Other games can be solved by converting to 8bpp and then using the 8bpp unswizzle method, but the 4bpp of this game is different.
Only noesis can unswizzle.
tex_NarutoUzumakiChronicles2_font.zip
I also fixed a small bug in the tex_raw.py script. The 4bpp image height problem.viewtopic.php?f=7&t=13414#p56173
Thank you very much!!!