SIMULACRA (PC) .TEXTURE

Textures, recreate headers, conversions, algorithms and parsing of image files
Akudaijin
Posts: 6
Joined: Mon Jun 03, 2019 5:35 am

SIMULACRA (PC) .TEXTURE

Post by Akudaijin »

Hello. I'm trying to extract sounds, videos and images from a horror-based game made around playing through a "smartphone" of a deceased person trying to find clues. I've already extracted videos and sounds, but I've stumbled upon these images that are a TextureFile format that I have no idea how to turn into a .png. Here's a sample. It seems like most of the images are in this format.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: SIMULACRA (PC) .TEXTURE

Post by Acewell »

zlib compressed chunks, you can decompress the sample with offzip,
there will be rgba32 image data that you can use raw texture tool to add header to. :)
viewtopic.php?f=7&t=7099
looks like a segmented image 512 wide by i'm not sure of the height. :oops: