Snoopy: Flying Ace (.pkg)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Snoopy: Flying Ace (.pkg)

Post by Doctor Loboto »

I thought these would be relatively simple to figure out but I'm having a hard time getting any specifics about these types of files. These come from the XBLA game "Snoopy: Flying Ace" and are specifically the three pertaining to the pilot models of Snoopy, Woodstock, and the Red Baron himself. I was hoping someone could take a look and see if we can manage model and texture extracts from them. I don't require bones or animations, just a simple OBJ will do if it has UV's and we can get the textures...

https://www.dropbox.com/s/8r06k9060k71jhi/Pilots.zip?dl=0
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Snoopy: Flying Ace (.pkg)

Post by aluigi »

It's the Unreal engine I guess.
Any luck with Umodel or other Unreal-related tools?
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Snoopy: Flying Ace (.pkg)

Post by Doctor Loboto »

That's what I thought as well. I tried umodel but it always crashes when loading any packages.
jmgg
Posts: 48
Joined: Sun Jan 25, 2015 4:15 pm

Re: Snoopy: Flying Ace (.pkg)

Post by jmgg »

Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Snoopy: Flying Ace (.pkg)

Post by Doctor Loboto »

Well, after some help elsewhere, I've been able to determine that these files are more likely to be an extremely old version of Unreal Engine packages. Like...the first version even, which uModel does not support. However it's definite that they are indeed based off Unreal Engine in some way. Could someone more familiar with it have a look and see if we can get anything out of them?