Bullet Girls 2 PS VITA .Bin
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Bullet Girls 2 PS VITA .Bin
Hello, I am trying to extract the sound files from this game however I keep running into a road block of not finding files in the .bins. But this is probably due to me using a script that was made for Bullet Girls 1.
Error: https://i.imgur.com/GSo3vzV.png
Files:
https://www.mediafire.com/file/bfoztodz ... e.bin/file
https://www.mediafire.com/file/9a5lxlm6 ... e.bin/file
Error: https://i.imgur.com/GSo3vzV.png
Files:
https://www.mediafire.com/file/bfoztodz ... e.bin/file
https://www.mediafire.com/file/9a5lxlm6 ... e.bin/file
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Re: Bullet Girls 2 PS VITA .Bin
Just gave a quick look at se.bin but the table at the beginning doesn't match the content (playstation adpcm) so I suppose these files don't have a table.
What exact script (name/link) were you trying to use?
What exact script (name/link) were you trying to use?
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Re: Bullet Girls 2 PS VITA .Bin
Hello and thank you for the response. I was trying to use this one http://aluigi.org/bms/grp_bin_a755aafc.bms
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Re: Bullet Girls 2 PS VITA .Bin
That script scans the input file for a specific pattern of bytes.
You get zero files because there is no pattern in them.
It's a scanner, not a real extractor since there is no file table in it or it's not easy to parse.
You get zero files because there is no pattern in them.
It's a scanner, not a real extractor since there is no file table in it or it's not easy to parse.
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Re: Bullet Girls 2 PS VITA .Bin
aluigi wrote:That script scans the input file for a specific pattern of bytes.
You get zero files because there is no pattern in them.
It's a scanner, not a real extractor since there is no file table in it or it's not easy to parse.
Anything I can do to try and extract the file?
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Re: Bullet Girls 2 PS VITA .Bin
(se.bin) From offset 0x800 there is Playstation adpcm with probably some header, the table-looking at the beginning of the file doesn't match the content.
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Re: Bullet Girls 2 PS VITA .Bin
aluigi wrote:(se.bin) From offset 0x800 there is Playstation adpcm with probably some header, the table-looking at the beginning of the file doesn't match the content.
I was able to successfully extract the se.bin using PSound but the vce.bin is giving issues. It won't let me extract anything from that using the same method.
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Re: Bullet Girls 2 PS VITA .Bin
The format of the two files is similar, sequence of senseless 32bit numbers (probably checksums) and then ps vag at offset 0x6000 with sequences of "PPHD" files.
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Re: Bullet Girls 2 PS VITA .Bin
Ok, I have an idea. Hold on
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Re: Bullet Girls 2 PS VITA .Bin
aluigi wrote:http://aluigi.org/bms/bullet_girls_bin.bms
Extracted like a charm thank you very much. Only thing is getting it to play in foobar or a similar program. It left these .sdb files but I cannot play them in anything.
https://www.mediafire.com/file/f7tqr1w3 ... 0.sdb/file
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Re: Bullet Girls 2 PS VITA .Bin
Here's the script I created (And modified recently for much cleaner method. Still hacky though) sometime ago to extract those PPHD soundbanks (in this case, .sdb files) to HE-VAG files which playable with the latest version of vgmstream.
You maybe need to create the batch files to process all of them.
You maybe need to create the batch files to process all of them.
Code: Select all
## PPHD to HE-VAG extractor
## For some PSVita games (High School DxD New Fight, Bullet Girls, maybe others as well)
## Script by BloodRaynare. For usage with quickbms: http://aluigi.altervista.org/quickbms.htm
callfunction getsounddata 1
get SOUNDDATA asize MEMORY_FILE
get VAGNAME basename
callfunction addVAGheader 1
get VAGSIZE asize MEMORY_FILE2
get NAME BASENAME
string NAME p= "%s.vag" NAME
log NAME 0 VAGSIZE MEMORY_FILE2
startfunction getsounddata
goto 0x338
get FREQ long
get STREAMSIZE long
math SOUND_OFF = 0x360
log MEMORY_FILE SOUND_OFF STREAMSIZE
endfunction
startfunction addVAGheader
log MEMORY_FILE2 0 0
putDstring "VAGp" 4 MEMORY_FILE2
endian big
put 0x20001 long MEMORY_FILE2
put 0 long MEMORY_FILE2
put SOUNDDATA long MEMORY_FILE2
put FREQ long MEMORY_FILE2
putDstring "" 12 MEMORY_FILE2
putDstring VAGNAME 16 MEMORY_FILE2
endian little
append
log MEMORY_FILE2 0 SOUNDDATA MEMORY_FILE
append
endfunction
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Re: Bullet Girls 2 PS VITA .Bin
BloodRaynare wrote:Here's the script I created (And modified recently for much cleaner method. Still hacky though) sometime ago to extract those PPHD soundbanks (in this case, .sdb files) to HE-VAG files which playable with the latest version of vgmstream.
You maybe need to create the batch files to process all of them.Code: Select all
## PPHD to HE-VAG extractor
## For some PSVita games (High School DxD New Fight, Bullet Girls, maybe others as well)
## Script by BloodRaynare. For usage with quickbms: http://aluigi.altervista.org/quickbms.htm
callfunction getsounddata 1
get SOUNDDATA asize MEMORY_FILE
get VAGNAME basename
callfunction addVAGheader 1
get VAGSIZE asize MEMORY_FILE2
get NAME BASENAME
string NAME p= "%s.vag" NAME
log NAME 0 VAGSIZE MEMORY_FILE2
startfunction getsounddata
goto 0x338
get FREQ long
get STREAMSIZE long
math SOUND_OFF = 0x360
log MEMORY_FILE SOUND_OFF STREAMSIZE
endfunction
startfunction addVAGheader
log MEMORY_FILE2 0 0
putDstring "VAGp" 4 MEMORY_FILE2
endian big
put 0x20001 long MEMORY_FILE2
put 0 long MEMORY_FILE2
put SOUNDDATA long MEMORY_FILE2
put FREQ long MEMORY_FILE2
putDstring "" 12 MEMORY_FILE2
putDstring VAGNAME 16 MEMORY_FILE2
endian little
append
log MEMORY_FILE2 0 SOUNDDATA MEMORY_FILE
append
endfunction
Works GREAT thank you very much Thank you BloodRayne and Aluigi!