So, I was trying to extract some decals texture from Ridge Racer V (PS2), however the files that supposedly contains the car models (and possibly the car decals textures as well) was using some kind of compression by the looks of it.
Does anybody know what compression algorithm this was?
Game's executable also included in case someone wants to reverse-engineer it with something like Ghidra
Ridge Racer V (PS2) - Does anyone know what compression algorithm this was?
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Re: Ridge Racer V (PS2) - Does anyone know what compression algorithm this was?
I would love to get my hands on whats in that archive. I don't suppose its too much to hope its similar to tekken tag tournament?
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Re: Ridge Racer V (PS2) - Does anyone know what compression algorithm this was?
viperzero wrote:I would love to get my hands on whats in that archive. I don't suppose its too much to hope its similar to tekken tag tournament?
Probably. However, knowing Namco the compression might be not the same across the games.