I wan't to decrypt this file from Creative Destruction
Game Engine : NeoX Engine (NetEase)
Code: Select all
ÁYA
] Group MergeSprite audio client cocosui filesystem filesystems loader log module modules ppg3d pygame python render rsync uis world >Algorithm AudioPath CSM_Debug ConstantPhysicsDeltaTime Depth DumpPath DumpType DynamicDPBatching EffectCacheBehavior Enable EnableBatchOptimize EnableCSM EnableDepthShadow EnableLogFile EnableOpenWorldLod EnablePhysicsThread EnableShadowMap EnableVegetation Enabled File FileName FileSystem FixedLogicRate Format_PC GpuParticle GpuSkinningEnable HardwareInstancing LimitDisplayRate LoadSeparateAlphaFile LogLevel MaxNumPools MultiSample Name OldFileName OneLightOptimize PCFixedLogicRate PackingTextureLimit Passing PixelDecal Regex ResourceRoot SSshadow ShaderInstancing ShowDumpDlg ShowLogWindow TextureAtlasConfig TextureSize TextureSuffix ThreadEnable TtfFontMax UseClassifiedVertexPool UseD3D9 UseHeightFieldTerrainShape UsePhysx UseTextureAtlas VSync WindowClientHeight WindowClientWidth depth name opener root ý
dumps
False False False #False (.\res +False ,False 8î 96 False False True True True "True )True -texture_atlas\altas_config.xml /.dds 2True 3True 6False 7False False wwise False False True True False True True &False *False 4False 5True 0True
True False 1< %WORKDIR%\log.txt !%WORKDIR%\log_old\log_old_%ROTATE%.txt python.dll Python collision.dll Collision detour.dll Detour ;res ;script True %False %True : ;indexed_discrete <sys =%DOC_DIR%\res : ;npk <sys =%DOC_DIR%\res : ;npk <sys =%WORK_DIR%\res : ;discrete <sys =%DOC_DIR%\res : ;discrete <sys =%WORK_DIR%\res : ;zip <sys =%DOC_DIR%\zip : ;discrete <sys =%DOC_DIR%\script : ;npk <sys =%DOC_DIR%\script : ;npk <sys =%WORK_DIR%\script Lines_Generic RGBA icon $ '.*ui1/icon/item/.* . Lines_Generic RGBA lobby_icon $ '.*ui1/lobby/icon/.* .
But alse i have decrypted version but from other game it's CyberHunter
Game Engine : NeoX Engine (NetEase)
Code: Select all
<ppg3d>
<modules>
<module
Name = 'Audio'
File = 'audio.dll'
/>
<module
Name = 'Python'
File = 'python.dll'
/>
<module
Name = 'collision'
File = 'collision.dll'
/>
</modules>
<client
ResourceRoot = 'res'
DirectInput = 'False'
LimitDisplayRate = 'True'
ShowLogWindow = 'False'
FixedLogicRate = 'False'
DumpType = '0'
Title = 'ZMHD'
World = '3d'
FileSystem = '5'
WindowClientWidth = '1280'
WindowClientHeight = '720'
CopyXml = 'False'
WindowAutoSize = 'True'
CAFrameInterval = '1'
MaxSoundCount = '32'
>
<uis>
<cocosui Passing = 'False'/>
<pygame Passing = 'False'/>
</uis>
</client>
<!--profiling
MemoryMonitor = 'True'
/-->
<!-- <log
Port = 50002
DeviceSyncSpan = 100
/> -->
<render
ScreenWidth = '1024'
ScreenHeight = '768'
Window = 'True'
Depth = '32'
MultiSample = '0'
EnableRenderThread = 'False'
OneLightOptimize = 'True'
EnableShadowMap = 'True'
EnableDepthShadow = 'True'
EffectLevel = "shader\effect_level.xml"
TextureSuffix = ".dds"
EffectCacheBehavior = "31"
UseD3D9 = "True"
>
</render>
<world
GpuSkinningEnable = 'False'
PixelDecal = 'False'
GpuParticle = 'False'
MergeStaticModel = 'False'
ModelStaticVB = 'True'
HardwareInstancing = 'True'
>
</world>
<python
Profiler = 'False'
KeyCallback = 'False'
CountFreq = '3'
ThreadEnable = 'True'
>
</python>
<physics
RemoteDebug = 'False'
>
</physics>
<cocosui
LogLevel = '50'
LoadSeparateAlphaFile = "False"
TtfFontScale='3.0'
VBSize = '4096'
EnableBatchOptimize="True"
EnableLabelUndoPrepare="True"
SharedTextureSize="512" >
<MergeSprite Enabled = "True" >
<MergeSprite
Name = "icon"
Algorithm = "Lines_Generic"
TextureSize = "2048"
/>
</MergeSprite>
</cocosui>
<filesystems>
<filesystem name='res'>
<loader name='npk' opener='os' root='%DOC_DIR%\res' depth = '2'/>
<loader name='npk' opener='os' root='%WORK_DIR%\res' depth = '2'/>
<loader name='discrete' opener='os' root='%DOC_DIR%\res'/>
<loader name='discrete' opener='os' root='%WORK_DIR%\res'/>
</filesystem>
<filesystem name='script'>
<loader name='discrete' opener='os' root='%DOC_DIR%\data'/>
<loader name='npk' opener='os' root='%DOC_DIR%\data' depth='0'/>
<loader name='discrete' opener='os' root='%DOC_DIR%\script'/>
<loader name='npk' opener='os' root='%DOC_DIR%\script' depth = '0'/>
<loader name='discrete' opener='os' root='%WORK_DIR%\data'/>
<loader name='npk' opener='os' root='%WORK_DIR%\data' depth='0'/>
<loader name='discrete' opener='os' root='%WORK_DIR%\script'/>
<loader name='npk' opener='os' root='%WORK_DIR%\script' depth = '0'/>
</filesystem>
</filesystems>
</ppg3d>