Swapnote:
Here.
The one without an extension looks like it stores JPEGs inside it (and maybe more stuff), and the .apd files look like it stores graphics in there...
Pokémon Shuffle Mobile:
Here.
It looks like these store Zlib compressed files.
Swapnote .apd Files and Pokémon Shuffle Mobile Archives
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Re: Swapnote .apd Files and Pokémon Shuffle Mobile Archives
You can use a file ripper (like HyperRipper/DragonUnpacker) to extract the jpg.
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Re: Swapnote .apd Files and Pokémon Shuffle Mobile Archives
Yeah, but the Swapnote ones contain other stuff in them so please make a QuickBMS script for it if you can...
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Re: Swapnote .apd Files and Pokémon Shuffle Mobile Archives
I checked it and the format is not that simple.
There is a 32bit size value before each jpg but then the format changes.
There is a 32bit size value before each jpg but then the format changes.
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Re: Swapnote .apd Files and Pokémon Shuffle Mobile Archives
Basic Pokemon Shuffle mobile BMS script:
Despite the extension QuickBMS gives them, they're not .zip archives, but custom compressed archives it seems.
Code: Select all
goto 0x10
get FILEZ long
goto 0x18
for i = 0 < FILEZ
get HASH long
get UNK1 long
get SIZE long
get OFF long
get UNK2 long
get UNK3 long
get UNK4 long
get NULL long
log "" OFF SIZE
next i
Despite the extension QuickBMS gives them, they're not .zip archives, but custom compressed archives it seems.
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Re: Swapnote .apd Files and Pokémon Shuffle Mobile Archives
Oops, I tought the second folder was related to the first link It's better to open a thread for each game to avoid confusion, imho.
The extracted files are correct zip archives with their names replaced by zeroes, they can be extracted with 7-zip without problems.
You can use this modified script to unzip them on-the-fly:
The extracted files are correct zip archives with their names replaced by zeroes, they can be extracted with 7-zip without problems.
You can use this modified script to unzip them on-the-fly:
Code: Select all
comtype deflate
goto 0x10
get FILES long
get ZERO long
for i = 0 < FILES
get DUMMY1 long
get DUMMY2 long
get ZSIZE long
get OFFSET long
get SIZE long
get DUMMY3 long
get DUMMY4 long
get DUMMY5 long
savepos TMP
goto OFFSET
get SIGN long
get ver short
get flag short
get method short
get modtime short
get moddate short
get crc long
get comp_size long
get uncomp_size long
get name_len short
get extra_len short
getdstring name name_len
getdstring extra extra_len
savepos offset
goto TMP
if method == 0
log "" OFFSET comp_size
else
clog "" OFFSET comp_size uncomp_size
endif
next i