Chimera Entertainment: Serialized Balancing Data (*.BYTES, predecompressed)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Chimera Entertainment: Serialized Balancing Data (*.BYTES, predecompressed)

Post by LolHacksRule »

Ok so I'm currently trying to deserialize Angry Birds Epic's binary balancing data I archived (Chimera did this but not Rovio until they agreed on it ig) for more into datamining, It's GZip'ed compressed in a headerless archive (thus now decompressed) and I made some progress (ask in DM for the best I know of the structure [I'm not giving it public here to promote cheaters]) but its really time consuming to manually convert each segment in them to JSON (ask in DM for samples I deserialized). BONUS if someone can find the encryption key (I think DES/3DES'ed?) for the assets with ENC (Encrypted isn't prioritized over decrypted), I'd like to compare them unless they are the EXACT same as pre-decrypted files extracted. I never looked at another game from Chimera Entertainment like AB Evolution yet. Internal name is always first and values I've seen are int, uint, float, long, string, list, dictionary and other internal data types.

UPDATE: Angry Birds Evolution also uses this serializing method, idk if it's encrypted instead.
UPDATE2: AB Evolution's balancing is not encrypted.
UPDATE3: AB Evolution's balancing's a mix of gzip compressed and not.

EPIC:

Here are all balancing data files I can get: https://drive.google.com/open?id=1bkbs6 ... pqueC9sO9y
IL2CPP dump of final ver: https://drive.google.com/open?id=1lWUJ6 ... msS1KOGlz0
Last edited by LolHacksRule on Tue Mar 24, 2020 11:08 pm, edited 1 time in total.
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Chimera Entertainment: Serialized Balancing Data (*.BYTES, predecompressed)

Post by LolHacksRule »

UPDATE:

Here's an archive of AB Evolution's balancing. https://drive.google.com/folderview?id= ... -7gEfStZFp
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Chimera Entertainment: Serialized Balancing Data (*.BYTES, predecompressed)

Post by aluigi »

The new link requires sign-in
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Chimera Entertainment: Serialized Balancing Data (*.BYTES, predecompressed)

Post by LolHacksRule »

Should be fixed now
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Chimera Entertainment: Serialized Balancing Data (*.BYTES, predecompressed)

Post by LolHacksRule »

Anything?
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Chimera Entertainment: Serialized Balancing Data (*.BYTES, predecompressed)

Post by LolHacksRule »

I really want to document more interesting information on parameters unused or not on tcrf, heck I'd like to do the same for the fandom Wiki to get proper stats of every player/enemy down. I got more balancing data files as of now btw.
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Chimera Entertainment: Serialized Balancing Data (*.BYTES, predecompressed)

Post by LolHacksRule »

I got back to this and cleaned out multiple duplicate files between updates.