Update 1.5 - 09.05.2021 1. Added two new languages for Resident Evil Village: Arabic, Thai. 2. Fixes for some critical bugs.
Update 1.4 - 04.05.2021 1. Added support for Resident Evil Village.
Update 1.3 - 01.02.2021 1. Fixed some unpacking errors. 2. Added message about empty file. 3. Now works with Resident Evil 2 and Resident Evil 3, automatic detection.
Update 1.2 - 26.12.2020 1. The application now works without additional library. 2. Reduced the requirement for .NET Framework to ver. 4.5.
Update 1.1 - 09.04.2020 1. Support for all languages.
Last edited by ponaromixxx on Sun May 09, 2021 8:49 am, edited 15 times in total.
The tool was not tested in the game: RE3_Text-Tool.zip
Update 1.1 - 09.04.2020 Support for all languages. RE3_Text-Tool.zip
What about filenames? In RE7 *.msg files had filenames and text string for each name. Did they change something in format or it just your tool that skips filenames and extracts only text?
spider91 wrote: What about filenames? In RE7 *.msg files had filenames and text string for each name. Did they change something in format or it just your tool that skips filenames and extracts only text?
I tested for RE3 Remake and WORKED. I used RE7 PAK from EKEY for Imported to PAK again.. AND WORKED!!!
I has been Translated for RE3 R DEMO in NEXUSMOD and now I worked for Full Game.
spider91 wrote: What about filenames? In RE7 *.msg files had filenames and text string for each name. Did they change something in format or it just your tool that skips filenames and extracts only text?
I tested for RE3 Remake and WORKED. I used RE7 PAK from EKEY for Imported to PAK again.. AND WORKED!!!
I has been Translated for RE3 R DEMO in NEXUSMOD and now I worked for Full Game.
I guess it wasn't for me and your quote was mistaken, since my question has nothing in common with your answer.