[PC] Sonnori Whiteday *.pet import and export

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
katodaiki1241
Posts: 11
Joined: Sat Feb 29, 2020 9:31 am

[PC] Sonnori Whiteday *.pet import and export

Post by katodaiki1241 »

[Sample Files] - Model files for the game were made with a 3DSMAX base.
https://drive.google.com/file/d/1B8xean ... sp=sharing

# Here's the importer script sample (based by_Pangya **Same Game engine)
[3DSMax importer plugin]
https://drive.google.com/file/d/1oN0cV7 ... sp=sharing
[Blender Script]
https://drive.google.com/file/d/1bUzUCa ... sp=sharing

I uploaded it because I thought it would be useful.


Sorry, English isn’t my first language, so please excuse any mistakes.

I need edit *.pet files
How to import/export the *.pet files?

I use 3DSMax program.
Please help me

[File Information Detail]
* ASE (from 3DS MAX) based
* CS physique multi-blend transform
* motion blending, transition

SW.pet file detail ↓
[Texture]
sw.jpg

[BONE]
body

[Transition] # animation
Transition body 켜기 *on → 켜있기
Transition body 끄기 *off → 서있기 *normal

[Collider]
Transition bodyCOLL body

[Script]
msg(sfx,벽스위치ON.wav)
msg(sfx,벽스위치OFF.wav)

[lighting]
name : illumi
script : center body- *lum0 glow 255 0 0 0 0 0 *lumsize 5 *lumdis 0 switch glow illumi


SW.pet file Preview ↓

Image

It's OK as a plug-in for other programs, not 3DSMAX.