Hi guys! Here's maxscript to import Ghost Recon: Phantoms Online PC models with bones+weights (3ds max 2009-2014) Script isn't finish, but working for all models weapon's, vehicles and characters. Some guys requested me to share it, so here it is.
BMS script to extract yeti.big viewtopic.php?f=9&t=1297 Thanks a lot to sir Aluigi for the script! Textures are plain .dds files, just remove first 12 bytes and paste .dds dxt1 ot dxt5 header. I'm working on texture converter, though maybe it will take time for me to finish it.
I'm confused. can someone help me how to use this script please? i have 3DS max 2014. I click run script... then located the .ms file which prompts me to find the phantoms model. i clicked on yeti.big. nothing appeared in the viewport after that.
I think you need to extract the files from yeti.big first with this QuickBMS script http://aluigi.altervista.org/bms/yeti_ybig.bms and then you can import the extracted files into 3dsMax with zaramot's maxscript
Thank you for your reply and thank you for the BMS script. i extracted Yeti.big with BMS script in QuickBMS but i have ran into another issue. I ran the script in 3ds Max again and it still didn't import anything into the viewport. The files are plain '.File' are they supposed to be like that or do they need to be like .obj or .dat etc? is there a certain way i am supposed to be extracting it? also should i use the quickbms_4gb_files.exe or the normal one?
quickbms_4gb_files.exe should be fine. I don't use 3dsmax so i can't test that for you but i did look at the maxscript in notepad and it is using a wildcard for the file extension and it looks like it has a data type check in there too so files named .file should be ok too. i can't say much more than that sorry.
Thanks Acewell. I thought i extracted it the wrong way. now that i know i extracted it correctly i just need to figure out how to import the file into 3ds max. I went into 3DS max 2014, clicked on Run script... located the Maxscript then clicked on the mesh i wanted to use (.file) but nothing happens. Does anyone know how i can import the mesh please? is there a UI to this script?
I have been trying to play around in using the maxscript but still no results. is there something to do with the 3DS max version im using? I am using 3DS Max 2014. Zaramot says 2009-2014. Have i chosen the wrong mesh/Model? if so which one should i be importing from? Is there a UI to this maxscript? I looked at videos on how to use maxscript and some of them open up a UI for those maxscripts.
I have a big question. How can I fix a texture file with hex editor? I tried to remove first 12 bytes and pasted DXT5 header. The file still not working.
I tried to use a texture file with TextureFinder. 12 bytes shift and it's DXT3 or DXT5. This is what I know. Sometimes the picture size is 1024x512. not 1024x1024
looks like we only got a 12 byte header with barely anything in it to work with, can you upload more samples, like maybe 15-20 more of varying sizes and formats?
Acewell wrote:looks like we only got a 12 byte header with barely anything in it to work with, can you upload more samples, like maybe 15-20 more of varying sizes and formats?
All texture files have 12 bytes header. it's .dds file with DXT3 or DXT5 structure. Just try to replace first 12 bytes with DXT5 header.