Resident Evil 3 Remake & Resident Evil:Resistance *.pak

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
peterzhenhh
Posts: 45
Joined: Wed Jan 17, 2018 5:15 pm

Resident Evil 3 Remake & Resident Evil:Resistance *.pak

Post by peterzhenhh »

Hi,guys! Resident Evil 3: Raccoon City Demo is available.I tried to use the RE7 Complete Tools and it successfully loaded 12129 files.
Someone script or tool to re_chunk_000.pak file?And is there any way to get the filenames?
By a new "Re3Hook" or any other tool? @Ekey
Image
RE7 Complete Tools:https://forum.xentax.com/viewtopic.php?f=32&t=17935
steam page:https://store.steampowered.com/app/1173690/Resident_Evil_3_Raccoon_City_Demo/
Edit:Some useful tools & scripts for modding

Extract *.pak:REtool
https://residentevilmodding.boards.net/thread/10567/pak-tex-editing-tool

Mesh & Texture Noesis script v3
fmt_RE3_mesh_1_7_peterzhenhh_fix_v3.zip

https://zenhax.com/viewtopic.php?f=9&t=13319&p=55120#p55120

For RE3 [Release Version]
re3_pak_names_release.list
re_chunk_000.pak => 39493 of 40434 (97%)
re_dlc_stm_1158730.pak => 616 of 623 (98%)
https://zenhax.com/viewtopic.php?f=9&t=13319&start=80#p55785

For RE:RESISTANCE [Release Version]
re_chunk_000.pak => 29340 of 31075 (94%)
https://zenhax.com/viewtopic.php?f=9&t=13319&start=80#p55875

For RE3 [Demo Version]
11389 of 12129 (93%)
https://zenhax.com/viewtopic.php?f=9&t=13319&start=20#p54912
Last edited by peterzhenhh on Tue Jun 02, 2020 1:36 pm, edited 8 times in total.
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by Ekey »

Here hook for DEMO. Not sure what will work on RELEASE version.

PS: Tested on Win10 - long launch possible!
PS2: See below.
Last edited by Ekey on Thu Mar 19, 2020 11:54 pm, edited 1 time in total.
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by Ekey »

Fast update.

- Fixed stuck on loading screen 10%
- Fixed buffer overflow

PS: If your game closes, try to 0.0.1b version.
conisdon
Posts: 20
Joined: Wed Jan 30, 2019 11:31 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by conisdon »

Ekey wrote:Fast update.

- Fixed stuck on loading screen 10%
- Fixed buffer overflow

PS: If your game closes, try to 0.0.1b version.


how do i use this hook?

https://images-wixmp-ed30a86b8c4ca88777 ... UwzzW7jo3g

i got this from doing my own digging around but hard to find textures when theyre not named

Edit: dw i know how to use it now but once i got the log, what do i do with the re3 hook log file
SpookyMajora
Posts: 2
Joined: Sun Apr 08, 2018 2:04 am

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by SpookyMajora »

Ekey wrote:Fast update.

- Fixed stuck on loading screen 10%
- Fixed buffer overflow

PS: If your game closes, try to 0.0.1b version.

How do I go about turning the log into a list? I've got the log created after running through the demo but don't know where to go from there.
Sajjad_Rahim
Posts: 64
Joined: Sat Jan 10, 2015 10:03 am

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by Sajjad_Rahim »

Here is my log file, hope so someone convert it to a list.

https://drive.google.com/open?id=1uDVm1 ... cGJEm32uZK
Sajjad_Rahim
Posts: 64
Joined: Sat Jan 10, 2015 10:03 am

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by Sajjad_Rahim »

Last edited by Sajjad_Rahim on Fri Mar 20, 2020 10:56 am, edited 1 time in total.
FluffyQuack
Posts: 8
Joined: Thu Feb 07, 2019 1:44 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by FluffyQuack »

Thanks to ekey for making a new hook!

I'll be updating the first post of this thread with new filelists as new files are found: https://residentevilmodding.boards.net/ ... iting-tool

And I've updated my mod manager to support installing mods for the RE3 demo: https://residentevilmodding.boards.net/ ... s-re3-demo
peterzhenhh
Posts: 45
Joined: Wed Jan 17, 2018 5:15 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by peterzhenhh »

FluffyQuack wrote:Thanks to ekey for making a new hook!

I'll be updating the first post of this thread with new filelists as new files are found: https://residentevilmodding.boards.net/ ... iting-tool

And I've updated my mod manager to support installing mods for the RE3 demo: https://residentevilmodding.boards.net/ ... s-re3-demo

Good news!
By the way, .dds extracted from RE2 failed to be previewd directly with WTV or loaded into 3dmax.I have to use "Intel® Texture Works Plugin for Photoshop" to convert one by one.I don't know whether this is a bug.
ProGamer
Posts: 45
Joined: Wed Oct 02, 2019 10:01 am

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by ProGamer »

Hello how can i import models and convert textures can someone help me i cant import models and convert textures
peterzhenhh
Posts: 45
Joined: Wed Jan 17, 2018 5:15 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by peterzhenhh »

conisdon wrote:
Ekey wrote:Fast update.

- Fixed stuck on loading screen 10%
- Fixed buffer overflow

PS: If your game closes, try to 0.0.1b version.


how do i use this hook?

https://images-wixmp-ed30a86b8c4ca88777 ... UwzzW7jo3g

i got this from doing my own digging around but hard to find textures when theyre not named

Edit: dw i know how to use it now but once i got the log, what do i do with the re3 hook log file

Looks pretty cool!Which tool or script did you use to extract pak and convert models and textures?
ProGamer
Posts: 45
Joined: Wed Oct 02, 2019 10:01 am

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by ProGamer »

I used that
REtool
pak extract

for texture

texture-conv

texture-conv-all-dds

texture-conv-all-tex

The problem is that I cannot import the models nor convert the textures
peterzhenhh
Posts: 45
Joined: Wed Jan 17, 2018 5:15 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by peterzhenhh »

ProGamer wrote:I used that
REtool
pak extract

for texture

texture-conv

texture-conv-all-dds

texture-conv-all-tex

The problem is that I cannot import the models nor convert the textures

Gh0stBlade's script works!
https://forum.xentax.com/viewtopic.php? ... 20#p148651
Remember to edit the model file extension to .1808312334 and edit other file extension according to Noesis console
ProGamer
Posts: 45
Joined: Wed Oct 02, 2019 10:01 am

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by ProGamer »

Ok that's good thank you
ProGamer
Posts: 45
Joined: Wed Oct 02, 2019 10:01 am

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by ProGamer »

I succeeded for the models you can tell me how to convert the textures please

pl8021_damage_00_alba.tex.190820018

tool does not work

texture-conv

texture-conv-all-dds

texture-conv-all-tex
Last edited by ProGamer on Fri Mar 20, 2020 11:47 am, edited 1 time in total.
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by Ekey »

Attached Lists, clean list for other projects and relative list for QuickBMS
Irastris
Posts: 25
Joined: Wed Sep 16, 2015 1:50 am

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by Irastris »

Instead of renaming extracted files, here's a quick modification of

Code: Select all

fmt_RE2_mesh_1_7.py
to register for the new mesh and tex extensions.
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by Ekey »

Updated list's.
peterzhenhh
Posts: 45
Joined: Wed Jan 17, 2018 5:15 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by peterzhenhh »

Irastris wrote:Instead of renaming extracted files, here's a quick modification of

Code: Select all

fmt_RE2_mesh_1_7.py
to register for the new mesh and tex extensions.

I tried to input model with texture but failed.I have ask Gh0stBlade on xentax for some help.
Crazy31139
Posts: 3
Joined: Sat Apr 29, 2017 7:57 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by Crazy31139 »

Use this Noesis script, all credits to Gh0stblade
I only edit extantions for .mesh and .tex and rename
Now you can open .mesh and .tex and convert