Resident Evil 3 Remake & Resident Evil:Resistance *.pak
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Resident Evil 3 Remake & Resident Evil:Resistance *.pak
Hi,guys! Resident Evil 3: Raccoon City Demo is available.I tried to use the RE7 Complete Tools and it successfully loaded 12129 files.
Someone script or tool to re_chunk_000.pak file?And is there any way to get the filenames?
By a new "Re3Hook" or any other tool? @Ekey
RE7 Complete Tools:https://forum.xentax.com/viewtopic.php?f=32&t=17935
steam page:https://store.steampowered.com/app/1173690/Resident_Evil_3_Raccoon_City_Demo/
Edit:Some useful tools & scripts for modding
Extract *.pak:REtool
https://residentevilmodding.boards.net/thread/10567/pak-tex-editing-tool
Mesh & Texture Noesis script v3
https://zenhax.com/viewtopic.php?f=9&t=13319&p=55120#p55120
For RE3 [Release Version]
re3_pak_names_release.list
re_chunk_000.pak => 39493 of 40434 (97%)
re_dlc_stm_1158730.pak => 616 of 623 (98%)
https://zenhax.com/viewtopic.php?f=9&t=13319&start=80#p55785
For RE:RESISTANCE [Release Version]
re_chunk_000.pak => 29340 of 31075 (94%)
https://zenhax.com/viewtopic.php?f=9&t=13319&start=80#p55875
For RE3 [Demo Version]
11389 of 12129 (93%)
https://zenhax.com/viewtopic.php?f=9&t=13319&start=20#p54912
Someone script or tool to re_chunk_000.pak file?And is there any way to get the filenames?
By a new "Re3Hook" or any other tool? @Ekey
RE7 Complete Tools:https://forum.xentax.com/viewtopic.php?f=32&t=17935
steam page:https://store.steampowered.com/app/1173690/Resident_Evil_3_Raccoon_City_Demo/
Edit:Some useful tools & scripts for modding
Extract *.pak:REtool
https://residentevilmodding.boards.net/thread/10567/pak-tex-editing-tool
Mesh & Texture Noesis script v3
https://zenhax.com/viewtopic.php?f=9&t=13319&p=55120#p55120
For RE3 [Release Version]
re3_pak_names_release.list
re_chunk_000.pak => 39493 of 40434 (97%)
re_dlc_stm_1158730.pak => 616 of 623 (98%)
https://zenhax.com/viewtopic.php?f=9&t=13319&start=80#p55785
For RE:RESISTANCE [Release Version]
re_chunk_000.pak => 29340 of 31075 (94%)
https://zenhax.com/viewtopic.php?f=9&t=13319&start=80#p55875
For RE3 [Demo Version]
11389 of 12129 (93%)
https://zenhax.com/viewtopic.php?f=9&t=13319&start=20#p54912
Last edited by peterzhenhh on Tue Jun 02, 2020 1:36 pm, edited 8 times in total.
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Re: Resident Evil 3: Raccoon City Demo *.pak
Here hook for DEMO. Not sure what will work on RELEASE version.
PS: Tested on Win10 - long launch possible!
PS2: See below.
PS: Tested on Win10 - long launch possible!
PS2: See below.
Last edited by Ekey on Thu Mar 19, 2020 11:54 pm, edited 1 time in total.
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Re: Resident Evil 3: Raccoon City Demo *.pak
Fast update.
- Fixed stuck on loading screen 10%
- Fixed buffer overflow
PS: If your game closes, try to 0.0.1b version.
- Fixed stuck on loading screen 10%
- Fixed buffer overflow
PS: If your game closes, try to 0.0.1b version.
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Re: Resident Evil 3: Raccoon City Demo *.pak
Ekey wrote:Fast update.
- Fixed stuck on loading screen 10%
- Fixed buffer overflow
PS: If your game closes, try to 0.0.1b version.
how do i use this hook?
https://images-wixmp-ed30a86b8c4ca88777 ... UwzzW7jo3g
i got this from doing my own digging around but hard to find textures when theyre not named
Edit: dw i know how to use it now but once i got the log, what do i do with the re3 hook log file
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Re: Resident Evil 3: Raccoon City Demo *.pak
Ekey wrote:Fast update.
- Fixed stuck on loading screen 10%
- Fixed buffer overflow
PS: If your game closes, try to 0.0.1b version.
How do I go about turning the log into a list? I've got the log created after running through the demo but don't know where to go from there.
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Re: Resident Evil 3: Raccoon City Demo *.pak
Here is my log file, hope so someone convert it to a list.
https://drive.google.com/open?id=1uDVm1 ... cGJEm32uZK
https://drive.google.com/open?id=1uDVm1 ... cGJEm32uZK
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Re: Resident Evil 3: Raccoon City Demo *.pak
here is a list I found it here https://residentevilmodding.boards.net/ ... iting-tool
https://cdn.discordapp.com/attachments/ ... lease.list
https://cdn.discordapp.com/attachments/ ... lease.list
Last edited by Sajjad_Rahim on Fri Mar 20, 2020 10:56 am, edited 1 time in total.
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Re: Resident Evil 3: Raccoon City Demo *.pak
Thanks to ekey for making a new hook!
I'll be updating the first post of this thread with new filelists as new files are found: https://residentevilmodding.boards.net/ ... iting-tool
And I've updated my mod manager to support installing mods for the RE3 demo: https://residentevilmodding.boards.net/ ... s-re3-demo
I'll be updating the first post of this thread with new filelists as new files are found: https://residentevilmodding.boards.net/ ... iting-tool
And I've updated my mod manager to support installing mods for the RE3 demo: https://residentevilmodding.boards.net/ ... s-re3-demo
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Re: Resident Evil 3: Raccoon City Demo *.pak
FluffyQuack wrote:Thanks to ekey for making a new hook!
I'll be updating the first post of this thread with new filelists as new files are found: https://residentevilmodding.boards.net/ ... iting-tool
And I've updated my mod manager to support installing mods for the RE3 demo: https://residentevilmodding.boards.net/ ... s-re3-demo
Good news!
By the way, .dds extracted from RE2 failed to be previewd directly with WTV or loaded into 3dmax.I have to use "Intel® Texture Works Plugin for Photoshop" to convert one by one.I don't know whether this is a bug.
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Re: Resident Evil 3: Raccoon City Demo *.pak
Hello how can i import models and convert textures can someone help me i cant import models and convert textures
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Re: Resident Evil 3: Raccoon City Demo *.pak
conisdon wrote:Ekey wrote:Fast update.
- Fixed stuck on loading screen 10%
- Fixed buffer overflow
PS: If your game closes, try to 0.0.1b version.
how do i use this hook?
https://images-wixmp-ed30a86b8c4ca88777 ... UwzzW7jo3g
i got this from doing my own digging around but hard to find textures when theyre not named
Edit: dw i know how to use it now but once i got the log, what do i do with the re3 hook log file
Looks pretty cool!Which tool or script did you use to extract pak and convert models and textures?
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- Joined: Wed Oct 02, 2019 10:01 am
Re: Resident Evil 3: Raccoon City Demo *.pak
I used that
REtool
pak extract
for texture
texture-conv
texture-conv-all-dds
texture-conv-all-tex
The problem is that I cannot import the models nor convert the textures
REtool
pak extract
for texture
texture-conv
texture-conv-all-dds
texture-conv-all-tex
The problem is that I cannot import the models nor convert the textures
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- Posts: 45
- Joined: Wed Jan 17, 2018 5:15 pm
Re: Resident Evil 3: Raccoon City Demo *.pak
ProGamer wrote:I used that
REtool
pak extract
for texture
texture-conv
texture-conv-all-dds
texture-conv-all-tex
The problem is that I cannot import the models nor convert the textures
Gh0stBlade's script works!
https://forum.xentax.com/viewtopic.php? ... 20#p148651
Remember to edit the model file extension to .1808312334 and edit other file extension according to Noesis console
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Re: Resident Evil 3: Raccoon City Demo *.pak
Ok that's good thank you
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- Joined: Wed Oct 02, 2019 10:01 am
Re: Resident Evil 3: Raccoon City Demo *.pak
I succeeded for the models you can tell me how to convert the textures please
pl8021_damage_00_alba.tex.190820018
tool does not work
texture-conv
texture-conv-all-dds
texture-conv-all-tex
pl8021_damage_00_alba.tex.190820018
tool does not work
texture-conv
texture-conv-all-dds
texture-conv-all-tex
Last edited by ProGamer on Fri Mar 20, 2020 11:47 am, edited 1 time in total.
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Re: Resident Evil 3: Raccoon City Demo *.pak
Attached Lists, clean list for other projects and relative list for QuickBMS
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Re: Resident Evil 3: Raccoon City Demo *.pak
Instead of renaming extracted files, here's a quick modification of to register for the new mesh and tex extensions.
Code: Select all
fmt_RE2_mesh_1_7.py
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Re: Resident Evil 3: Raccoon City Demo *.pak
Updated list's.
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Re: Resident Evil 3: Raccoon City Demo *.pak
Irastris wrote:Instead of renaming extracted files, here's a quick modification ofto register for the new mesh and tex extensions.Code: Select all
fmt_RE2_mesh_1_7.py
I tried to input model with texture but failed.I have ask Gh0stBlade on xentax for some help.
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Re: Resident Evil 3: Raccoon City Demo *.pak
Use this Noesis script, all credits to Gh0stblade
I only edit extantions for .mesh and .tex and rename
Now you can open .mesh and .tex and convert
I only edit extantions for .mesh and .tex and rename
Now you can open .mesh and .tex and convert