Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Eteon
Posts: 2 Joined: Thu Apr 09, 2020 12:00 pm
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by Eteon » Fri Apr 10, 2020 6:23 am
Thank you so much.
Ekey
Posts: 1383 Joined: Sat Aug 09, 2014 2:34 pm
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by Ekey » Sun Apr 12, 2020 12:53 am
Small update, added 569 names. re_chunk_000.pak => 39493 of 40434 (97%) re_dlc_stm_1158730.pak => 616 of 623 (98%)
zero
Posts: 11 Joined: Tue Jan 29, 2019 8:02 am
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by zero » Mon Apr 13, 2020 3:54 am
Ekey wrote: Small update, added 569 names. re_chunk_000.pak => 39493 of 40434 (97%) re_dlc_stm_1158730.pak => 616 of 623 (98%)
thank you very much for this Ekey
Question does the list works with Resistance?
I don't like the game nor do I play it but I would like to get the 3d models and port them to re 3 and maybe re 2.
Thanks again
Ekey
Posts: 1383 Joined: Sat Aug 09, 2014 2:34 pm
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by Ekey » Mon Apr 13, 2020 10:27 am
I guees not, but some files will be known from the list. Hook is works fine on resistance. It needs a other list anyway. I don't like this project
btw: The remaining files are 4K resolution files. If someone has the opportunity to play with this resolution, that would be great!
Ekey
Posts: 1383 Joined: Sat Aug 09, 2014 2:34 pm
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by Ekey » Mon Apr 13, 2020 3:39 pm
Initial list for RESISTANCE re_chunk_000.pak => 25803 of 31075 (83%) PS: See below.
Last edited by
Ekey on Mon Apr 13, 2020 5:20 pm, edited 1 time in total.
Ekey
Posts: 1383 Joined: Sat Aug 09, 2014 2:34 pm
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by Ekey » Mon Apr 13, 2020 5:18 pm
Updated list for RESISTANCE
re_chunk_000.pak => 29340 of 31075 (94%)
btw: Interesting fact - I noticed that in the archive there are 2 files with the same hashes on indexes 7679 and 12219. Sequence should be like this:
Code: Select all
7679 > natives/stm/test/personal/programmer/benny/characterselecttest/camera/cam/characterselectmotioncameralistv2.mcamlist.14 12219 > natives/stm/sectionroot/light/cubemap/casino/cube_cas_104_0_01 .tex.190820018
tyrannojones
Posts: 30 Joined: Wed Aug 03, 2016 10:01 am
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by tyrannojones » Tue Apr 14, 2020 5:52 am
Maybe they're file names that haven't been recognised yet, but am I missing a bunch of the civilian models? I could've sworn there were more zombie and civilian models in the city area. Anybody able to point me in the right direction as to where they might be located? EDIT: Of course I ask this and immediately find them. Sorry for the false alarm guys!
nightwolf1982
Posts: 22 Joined: Fri Dec 07, 2018 12:24 am
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by nightwolf1982 » Sat Apr 18, 2020 12:29 am
Anyone working on the new update pak names list for Resistance?
ISKA
Posts: 223 Joined: Mon Apr 09, 2018 11:09 pm
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by ISKA » Sat Apr 18, 2020 11:05 am
Ekey wrote: Updated list for RESISTANCE
re_chunk_000.pak => 29340 of 31075 (94%)
btw: Interesting fact - I noticed that in the archive there are 2 files with the same hashes on indexes 7679 and 12219. Sequence should be like this:
Code: Select all
7679 > natives/stm/test/personal/programmer/benny/characterselecttest/camera/cam/characterselectmotioncameralistv2.mcamlist.14 12219 > natives/stm/sectionroot/light/cubemap/casino/cube_cas_104_0_01 .tex.190820018
Hi, Ekey. Can you adapt this script for re 3 remake? All files works perfectly but they haven't any names.
Ekey
Posts: 1383 Joined: Sat Aug 09, 2014 2:34 pm
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by Ekey » Sat Apr 18, 2020 12:37 pm
ISKA wrote: Hi, Ekey. Can you adapt this script for re 3 remake? All files works perfectly but they haven't any names.
Just change the name of the file list in script >
re2_pak_names_demo.list to
re3_pak_names_release.list and download list (relative_qbms) from
this post
ISKA
Posts: 223 Joined: Mon Apr 09, 2018 11:09 pm
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by ISKA » Sat Apr 18, 2020 12:54 pm
Ekey wrote: ISKA wrote: Hi, Ekey. Can you adapt this script for re 3 remake? All files works perfectly but they haven't any names.
Just change the name of the file list in script >
re2_pak_names_demo.list to
re3_pak_names_release.list and download list (relative_qbms) from
this post Thanks, worked.
nightwolf1982
Posts: 22 Joined: Fri Dec 07, 2018 12:24 am
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by nightwolf1982 » Sat Apr 18, 2020 10:13 pm
Is there an updated filename list for the new RE Resistance Jill release?
zombieali2
Posts: 11 Joined: Tue Aug 07, 2018 10:24 pm
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by zombieali2 » Sat Apr 18, 2020 10:30 pm
Here is a file list for the latest patch of REsistance.
zerlkung
Posts: 7 Joined: Sat Mar 20, 2021 7:02 am
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by zerlkung » Sat Apr 03, 2021 2:26 am
How to find re3 pak name list ps4 version sir.?
kloruklass
Posts: 18 Joined: Tue Feb 02, 2021 1:10 am
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by kloruklass » Thu Apr 22, 2021 12:05 am
Thanks, I'll give it a try.
tw2021
Posts: 1 Joined: Sun May 16, 2021 8:02 pm
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by tw2021 » Sun May 16, 2021 8:07 pm
Hello! I have 2 questions, please: 1) I am just going through the 300+ motlists. I am trying to categorize them somehow. Can anybody tell me what these subfolders mean? \stm\ \emXXXXX\ (for example em9300 or em9030 or em4000) \plXXXXX\ (for example pl0000 or pl2000 or pl4000) \escape\ \setmodel\ \sm4x_gimmick\ I think that knowing this would help me to categorize the motlists. 2) Also, does anybody know if there is a bind-pose somewhere for the motlists? Thank you very much!!