Resident Evil 3 Remake & Resident Evil:Resistance *.pak

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Eteon
Posts: 2
Joined: Thu Apr 09, 2020 12:00 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by Eteon »

conisdon wrote:
Eteon wrote:Hello.

I wanted to ask if someone would be kind enough to export the character model and textures of Carlos from the remake for me. I would do it myself but my pc is not really capable of/ powerful enough for such things. I can understand if this is not possible or the wrong place to ask this. Thank you in advance if it is possible.


https://www.deviantart.com/connorukboy/ ... -836963454

https://www.deviantart.com/connorukboy/ ... -834643781

download from my page


Thank you so much. :D
FluffyQuack
Posts: 8
Joined: Thu Feb 07, 2019 1:44 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by FluffyQuack »

https://cdn.discordapp.com/attachments/ ... lease.list - 38924 (96%) known filenames

Logged a full Inferno run and combined with ekey's latest list. That added about 50 new files.
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by Ekey »

Small update, added 569 names.

re_chunk_000.pak => 39493 of 40434 (97%)
re_dlc_stm_1158730.pak => 616 of 623 (98%)
zero
Posts: 11
Joined: Tue Jan 29, 2019 8:02 am

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by zero »

Ekey wrote:Small update, added 569 names.

re_chunk_000.pak => 39493 of 40434 (97%)
re_dlc_stm_1158730.pak => 616 of 623 (98%)




thank you very much for this Ekey

Question does the list works with Resistance?

I don't like the game nor do I play it but I would like to get the 3d models and port them to re 3 and maybe re 2.

Thanks again
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by Ekey »

I guees not, but some files will be known from the list. Hook is works fine on resistance. It needs a other list anyway. I don't like this project :)

btw: The remaining files are 4K resolution files. If someone has the opportunity to play with this resolution, that would be great!
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by Ekey »

Initial list for RESISTANCE

re_chunk_000.pak => 25803 of 31075 (83%)

PS: See below.
Last edited by Ekey on Mon Apr 13, 2020 5:20 pm, edited 1 time in total.
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by Ekey »

Updated list for RESISTANCE

re_chunk_000.pak => 29340 of 31075 (94%)

btw: Interesting fact - I noticed that in the archive there are 2 files with the same hashes on indexes 7679 and 12219. Sequence should be like this:

Code: Select all

7679 > natives/stm/test/personal/programmer/benny/characterselecttest/camera/cam/characterselectmotioncameralistv2.mcamlist.14
12219 > natives/stm/sectionroot/light/cubemap/casino/cube_cas_104_0_01 .tex.190820018
tyrannojones
Posts: 30
Joined: Wed Aug 03, 2016 10:01 am

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by tyrannojones »

Maybe they're file names that haven't been recognised yet, but am I missing a bunch of the civilian models? I could've sworn there were more zombie and civilian models in the city area. Anybody able to point me in the right direction as to where they might be located?

EDIT:
Of course I ask this and immediately find them. Sorry for the false alarm guys!
nightwolf1982
Posts: 22
Joined: Fri Dec 07, 2018 12:24 am

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by nightwolf1982 »

Anyone working on the new update pak names list for Resistance?
ISKA
Posts: 223
Joined: Mon Apr 09, 2018 11:09 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by ISKA »

Ekey wrote:Updated list for RESISTANCE

re_chunk_000.pak => 29340 of 31075 (94%)

btw: Interesting fact - I noticed that in the archive there are 2 files with the same hashes on indexes 7679 and 12219. Sequence should be like this:

Code: Select all

7679 > natives/stm/test/personal/programmer/benny/characterselecttest/camera/cam/characterselectmotioncameralistv2.mcamlist.14
12219 > natives/stm/sectionroot/light/cubemap/casino/cube_cas_104_0_01 .tex.190820018


Hi, Ekey. Can you adapt this script for re 3 remake? All files works perfectly but they haven't any names.
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by Ekey »

ISKA wrote:Hi, Ekey. Can you adapt this script for re 3 remake? All files works perfectly but they haven't any names.

Just change the name of the file list in script > re2_pak_names_demo.list to re3_pak_names_release.list and download list (relative_qbms) from this post
ISKA
Posts: 223
Joined: Mon Apr 09, 2018 11:09 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by ISKA »

Ekey wrote:
ISKA wrote:Hi, Ekey. Can you adapt this script for re 3 remake? All files works perfectly but they haven't any names.

Just change the name of the file list in script > re2_pak_names_demo.list to re3_pak_names_release.list and download list (relative_qbms) from this post

Thanks, worked.
nightwolf1982
Posts: 22
Joined: Fri Dec 07, 2018 12:24 am

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by nightwolf1982 »

Is there an updated filename list for the new RE Resistance Jill release?
zombieali2
Posts: 11
Joined: Tue Aug 07, 2018 10:24 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by zombieali2 »

Here is a file list for the latest patch of REsistance.
nightwolf1982
Posts: 22
Joined: Fri Dec 07, 2018 12:24 am

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by nightwolf1982 »

Thanks zombieali2!
zerlkung
Posts: 7
Joined: Sat Mar 20, 2021 7:02 am

Re: Resident Evil 3 Remake & Resident Evil:Resistance *.pak

Post by zerlkung »

How to find re3 pak name list ps4 version sir.?
kloruklass
Posts: 18
Joined: Tue Feb 02, 2021 1:10 am

Re: Resident Evil 3 Remake & Resident Evil:Resistance *.pak

Post by kloruklass »

Thanks, I'll give it a try.
tw2021
Posts: 1
Joined: Sun May 16, 2021 8:02 pm

Re: Resident Evil 3 Remake & Resident Evil:Resistance *.pak

Post by tw2021 »

Hello!

I have 2 questions, please:

1)
I am just going through the 300+ motlists.
I am trying to categorize them somehow.

Can anybody tell me what these subfolders mean?

\stm\
\emXXXXX\ (for example em9300 or em9030 or em4000)
\plXXXXX\ (for example pl0000 or pl2000 or pl4000)
\escape\
\setmodel\
\sm4x_gimmick\

I think that knowing this would help me to categorize the motlists.

2)
Also, does anybody know if there is a bind-pose somewhere for the motlists?

Thank you very much!!