Resident Evil 3 Remake & Resident Evil:Resistance *.pak

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
peterzhenhh
Posts: 45
Joined: Wed Jan 17, 2018 5:15 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by peterzhenhh »

Crazy31139 wrote:Use this Noesis script, all credits to Gh0stblade
I only edit extantions for .mesh and .tex and rename
Now you can open .mesh and .tex and convert

It seems to be the same as Irastris's.But this script doesn't load texture information from mdf2.13
I tried to changed "mdf2.10" to "mdf2.13" in the script Ln:157 ,as is uploaded above.It fails to load the texture.
conisdon
Posts: 20
Joined: Wed Jan 30, 2019 11:31 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by conisdon »

peterzhenhh wrote:
conisdon wrote:
Ekey wrote:Fast update.

- Fixed stuck on loading screen 10%
- Fixed buffer overflow

PS: If your game closes, try to 0.0.1b version.


how do i use this hook?

https://images-wixmp-ed30a86b8c4ca88777 ... UwzzW7jo3g

i got this from doing my own digging around but hard to find textures when theyre not named

Edit: dw i know how to use it now but once i got the log, what do i do with the re3 hook log file

Looks pretty cool!Which tool or script did you use to extract pak and convert models and textures?



i used the re2 bms script and re2 file list to extract the pak, but cus its not the right list for re3 it didnt section them into natives for easier search and find, therefor i had to go through most mes. files one by one, thankgod its just the demo so not many meshes. thats how i found the right characters then used re2 3ds max script to import into 3ds max and export to obj. the re2 script works for re3. for textures i used noesis with a tex script to be able to import them in and then exported to dds. my only problem is finding the textures cus again it was going through them one by one.
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by Ekey »

conisdon wrote:i got this from doing my own digging around but hard to find textures when theyre not named

Edit: dw i know how to use it now but once i got the log, what do i do with the re3 hook log file

You can upload it on any filesharing (compress it to 7z/zip/rar).
conisdon
Posts: 20
Joined: Wed Jan 30, 2019 11:31 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by conisdon »

the bms re3 demo list wont work with the re2 bms script, can someone make a re3 bms script to read the list
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by Ekey »

what? in script rename re2 to re3
conisdon
Posts: 20
Joined: Wed Jan 30, 2019 11:31 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by conisdon »

list needs updating for sure, cant find good hair textures for carlos, transparency for me is *SPAM* too lmao

https://images-wixmp-ed30a86b8c4ca88777 ... 4taNDnli3Y
conisdon
Posts: 20
Joined: Wed Jan 30, 2019 11:31 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by conisdon »

Ekey wrote:what? in script rename re2 to re3



look https://i.imgur.com/bZJ4xpt.png
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by Ekey »

You renamed it without extension. It's must be > re3_pak_names_release.list
conisdon
Posts: 20
Joined: Wed Jan 30, 2019 11:31 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by conisdon »

Ekey wrote:You renamed it without extension. It's must be > re3_pak_names_release.list


thanks it works, i do think the list might need updating if you can, as some textures arent in place, like eyes and good quality hair textures, or little components :)
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by Ekey »

If you can uploading the logs, I can periodically update the list, as long as I myself do not have much time, cause busy with my main work.
devilsnake88
Posts: 4
Joined: Thu Feb 26, 2015 9:20 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by devilsnake88 »

Image
conisdon
Posts: 20
Joined: Wed Jan 30, 2019 11:31 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by conisdon »

Ekey wrote:If you can uploading the logs, I can periodically update the list, as long as I myself do not have much time, cause busy with my main work.


here
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by Ekey »

Last list update until game release: 11389 of 12129 (93%)
peterzhenhh
Posts: 45
Joined: Wed Jan 17, 2018 5:15 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by peterzhenhh »

devilsnake88 wrote:Image

Well,your script doesn't load mdf2.13 and texture files.So I made this fix.Now it works perfectly!
devilsnake88
Posts: 4
Joined: Thu Feb 26, 2015 9:20 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by devilsnake88 »

peterzhenhh wrote:Well,your script doesn't load mdf2.13 and texture files.So I made this fix.Now it works perfectly!

Right, my bad, for my personnal use I just remove all the numbers after the extension like ".mesh.1902042334" => ".mesh" ^^
zero
Posts: 11
Joined: Tue Jan 29, 2019 8:02 am

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by zero »

Ekey wrote:Last list update until game release: 11389 of 12129 (93%)



Thanks mate for your hard work.

Hook works now in win 10 but in another hard drive other than C

Thanks.

If you have a chance can you do the same for RE2 hook it has been a year and file list has not been finished

here is my log file for re3 demo mate https://mega.nz/#!LWZlkYCb!zeEWux8ih6XUrR5r0G9vUoMyi_ubWhIMGuv6h8XGF2s

Thanks again

Let the fun begins
Image
Last edited by zero on Sun Mar 22, 2020 6:18 pm, edited 1 time in total.
zero
Posts: 11
Joined: Tue Jan 29, 2019 8:02 am

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by zero »

Nice work mates


the noesis plugin For me it does not work I really need this to test mods in the demo takes forever. Thanks

Image
saoc
Posts: 1
Joined: Sun Mar 22, 2020 9:21 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by saoc »

peterzhenhh wrote:
devilsnake88 wrote:Image

Well,your script doesn't load mdf2.13 and texture files.So I made this fix.Now it works perfectly!

Thank you so much! its work great, its posible use this to load mesh and textures from enviro and props object? :?:
peterzhenhh
Posts: 45
Joined: Wed Jan 17, 2018 5:15 pm

Re: Resident Evil 3: Raccoon City Demo *.pak

Post by peterzhenhh »

zero wrote:Nice work mates


the noesis plugin For me it does not work I really need this to test mods in the demo takes forever. Thanks

Image


Try this script:
fmt_RE3_mesh_1_7_peterzhenhh_fix_v2.zip