Crazy31139 wrote:Use this Noesis script, all credits to Gh0stblade I only edit extantions for .mesh and .tex and rename Now you can open .mesh and .tex and convert
It seems to be the same as Irastris's.But this script doesn't load texture information from mdf2.13 I tried to changed "mdf2.10" to "mdf2.13" in the script Ln:157 ,as is uploaded above.It fails to load the texture.
i got this from doing my own digging around but hard to find textures when theyre not named
Edit: dw i know how to use it now but once i got the log, what do i do with the re3 hook log file
Looks pretty cool!Which tool or script did you use to extract pak and convert models and textures?
i used the re2 bms script and re2 file list to extract the pak, but cus its not the right list for re3 it didnt section them into natives for easier search and find, therefor i had to go through most mes. files one by one, thankgod its just the demo so not many meshes. thats how i found the right characters then used re2 3ds max script to import into 3ds max and export to obj. the re2 script works for re3. for textures i used noesis with a tex script to be able to import them in and then exported to dds. my only problem is finding the textures cus again it was going through them one by one.
Ekey wrote:You renamed it without extension. It's must be > re3_pak_names_release.list
thanks it works, i do think the list might need updating if you can, as some textures arent in place, like eyes and good quality hair textures, or little components