Nicktoons HoverZone assets.ast
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Nicktoons HoverZone assets.ast
Ok so I was bored so I decided to datamine SpongeBob games I own (or tried as a trial during the Nick Arcade era), I found this one called Nicktoons HoverZone, but there's nothing good in the game's directory but there is a big file called assets.ast, upon experimentation, its not zlib compressed (other than most Nick Arcade games), can someone figure out how to crack it? Its 22MB and for sure has the rest of the game assets. It has a header of ASSET.
https://we.tl/t-MrZoWipDV2
https://we.tl/t-MrZoWipDV2
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Re: Nicktoons HoverZone assets.ast
bms script
Code: Select all
# script for QuickBMS http://quickbms.aluigi.org
# by lisomn
idstring "ASSET\x00\x00\x00"
goto 0x18
get count long
set tmp_offset 0x2c
for i = 0 < count
goto tmp_offset
getdstring type 4
if type == "XET"
set type ".tex"
elif type == "ATAD"
set type ".data"
elif type == "PMAS"
set type ".samp"
elif type == "3PM"
set type ".mp3"
elif type == "TRAP"
set type ".part"
else
set type ".chunkdata"
endif
get data_offset long
get data_size long
get zero longlong
get id1 long
get id2 long
get zero longlong
set out_name data_offset
string out_name + type
log out_name data_offset data_size
math tmp_offset + 0x24
next i
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- Posts: 865
- Joined: Fri Apr 20, 2018 12:41 am
Re: Nicktoons HoverZone assets.ast
Is this format really a drag to extract? I can up the game exe if you want...
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Re: Nicktoons HoverZone assets.ast
Isn't the script working?
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Re: Nicktoons HoverZone assets.ast
It is but there should be xml files and etc according to the game exe
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- Site Admin
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Re: Nicktoons HoverZone assets.ast
The script probably assign them the .chunkdata extension.
You can replace:
log out_name data_offset data_size
with:
log "" data_offset data_size
for automatic extensions
You can replace:
log out_name data_offset data_size
with:
log "" data_offset data_size
for automatic extensions
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- Posts: 865
- Joined: Fri Apr 20, 2018 12:41 am
Re: Nicktoons HoverZone assets.ast
Ah I see
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Re: Nicktoons HoverZone assets.ast
I only get DATs and TXTs from changing that line. Anything wrong?