Nicktoons HoverZone assets.ast

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Nicktoons HoverZone assets.ast

Post by LolHacksRule »

Ok so I was bored so I decided to datamine SpongeBob games I own (or tried as a trial during the Nick Arcade era), I found this one called Nicktoons HoverZone, but there's nothing good in the game's directory but there is a big file called assets.ast, upon experimentation, its not zlib compressed (other than most Nick Arcade games), can someone figure out how to crack it? Its 22MB and for sure has the rest of the game assets. It has a header of ASSET.
https://we.tl/t-MrZoWipDV2
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Nicktoons HoverZone assets.ast

Post by LolHacksRule »

Bump?
lisomn
Posts: 40
Joined: Thu Jan 11, 2018 7:14 am

Re: Nicktoons HoverZone assets.ast

Post by lisomn »

bms script

Code: Select all

# script for QuickBMS http://quickbms.aluigi.org
# by lisomn
idstring "ASSET\x00\x00\x00"
goto 0x18
get count long
set tmp_offset 0x2c
for i = 0 < count
   goto tmp_offset
   getdstring type 4
   if type == "XET"
      set type ".tex"
   elif type == "ATAD"
      set type ".data"
   elif type == "PMAS"
      set type ".samp"
   elif type == "3PM"
      set type ".mp3"
   elif type == "TRAP"
      set type ".part"
   else
      set type ".chunkdata"
   endif
   get data_offset long
   get data_size long
   get zero longlong
   get id1 long
   get id2 long
   get zero longlong
   set out_name data_offset
   string out_name + type
   log out_name data_offset data_size
   math tmp_offset + 0x24
next i
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Nicktoons HoverZone assets.ast

Post by LolHacksRule »

Thanks
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Nicktoons HoverZone assets.ast

Post by LolHacksRule »

Is this format really a drag to extract? I can up the game exe if you want...
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Nicktoons HoverZone assets.ast

Post by aluigi »

Isn't the script working?
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Nicktoons HoverZone assets.ast

Post by LolHacksRule »

It is but there should be xml files and etc according to the game exe
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Nicktoons HoverZone assets.ast

Post by aluigi »

The script probably assign them the .chunkdata extension.

You can replace:
log out_name data_offset data_size

with:
log "" data_offset data_size

for automatic extensions
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Nicktoons HoverZone assets.ast

Post by LolHacksRule »

Ah I see
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: Nicktoons HoverZone assets.ast

Post by LolHacksRule »

I only get DATs and TXTs from changing that line. Anything wrong?