Sorry lack English X/..
I need edit *.tex files
How to open the tex file?
Please Help Me...
TEX -> DDS // DDS -> TEX
bms
Mega Man Zero/ZX Legacy Collection *.tex file
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- Posts: 11
- Joined: Sat Feb 29, 2020 9:31 am
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- Posts: 156
- Joined: Tue Sep 01, 2015 9:44 am
Re: Mega Man Zero/ZX Legacy Collection *.tex file
I think you want to get help, please upload as many samples as possible. A single sample cannot analyze the format. With more samples, the probability of getting help will be great.
The current sample is only DXT5 compressed. And it cannot analyze how the width and height are calculated. I guess this is the PS3 version?
https://ibb.co/hsXntZr
The current sample is only DXT5 compressed. And it cannot analyze how the width and height are calculated. I guess this is the PS3 version?
https://ibb.co/hsXntZr
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- Posts: 11
- Joined: Sat Feb 29, 2020 9:31 am
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- Posts: 11
- Joined: Sat Feb 29, 2020 9:31 am
Re: Mega Man Zero/ZX Legacy Collection *.tex file
Allen wrote:I think you want to get help, please upload as many samples as possible. A single sample cannot analyze the format. With more samples, the probability of getting help will be great.
The current sample is only DXT5 compressed. And it cannot analyze how the width and height are calculated. I guess this is the PS3 version?
https://ibb.co/hsXntZr
this is PC version.
more samples : https://drive.google.com/file/d/11-beZD ... sp=sharing
Thank you!
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- Posts: 156
- Joined: Tue Sep 01, 2015 9:44 am
Re: Mega Man Zero/ZX Legacy Collection *.tex file
This is a Noesis tex format importer exporter plugin.
Not tested in the game.
You can try.
Not tested in the game.
You can try.
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- Posts: 11
- Joined: Sat Feb 29, 2020 9:31 am
Re: Mega Man Zero/ZX Legacy Collection *.tex file
Allen wrote:This is a Noesis tex format importer exporter plugin.
Not tested in the game.
You can try.
good work! thank you!
Some of the pictures are weird in color.
sorry bed english
how to fix color?
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- Posts: 156
- Joined: Tue Sep 01, 2015 9:44 am
Re: Mega Man Zero/ZX Legacy Collection *.tex file
Learned from Google about the texture format that belongs to the MT Framework engine. texType == 43 is the strange color format you said.
May be some special purpose maps, such as normal maps. Here are some links that might help you.
https://residentevilmodding.boards.net/ ... ual-purple
https://github.com/wmltogether/MT-Frame ... format.txt
May be some special purpose maps, such as normal maps. Here are some links that might help you.
https://residentevilmodding.boards.net/ ... ual-purple
https://github.com/wmltogether/MT-Frame ... format.txt