BLiNX: the time sweeper character model format
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- Posts: 8
- Joined: Wed Feb 26, 2020 4:42 pm
BLiNX: the time sweeper character model format
Ripping stages and regular, non-animated stuff can be done with a python script known as PyBlinx, but the character models and anything with animation data is unable to be ripped with it. The models are stored in the sections of the xbe other than the header, d3d versions, sfd (sofdec video) version and .rdata.
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- Posts: 8
- Joined: Wed Feb 26, 2020 4:42 pm
Re: BLiNX: the time sweeper character model format
The animations are also stored in them, the MDLPL ones starting at 0x9430C
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- Posts: 8
- Joined: Wed Feb 26, 2020 4:42 pm
Re: BLiNX: the time sweeper character model format
Pointers that are right after texture lists go back to the first entry of the texture list it is after if that helps
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- Posts: 8
- Joined: Wed Feb 26, 2020 4:42 pm
Re: BLiNX: the time sweeper character model format
Meaning if one points to the start of the file, add bytes to the start of it that are the same amount as the address in the pointer