(PS3) Warhawk .NGP files

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
WareWolffTen31
Posts: 43
Joined: Sat Jan 27, 2018 4:29 am

(PS3) Warhawk .NGP files

Post by WareWolffTen31 »

I was trying to extract some models from Warhawk, I'm aware both Twisted Metal and Starhawk use the same format and there is a tool for Twisted Metal, but this doesn't seem to work on Warhawk, but the files are constructed the same way it seems, anyone know how to do this but for Warhawk files?

here is a smaller example of the files that isn't ALL the vehicles in the game
https://www.mediafire.com/file/3z16bobv ... s.rar/file
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: (PS3) Warhawk .NGP files

Post by aluigi »

Weird struct.
Just some references for search engines:
Extensions: ngp, ptr, vram.
magic of ngp is "iep3", it looked like a container of sequential data but doesn't work well.
WareWolffTen31
Posts: 43
Joined: Sat Jan 27, 2018 4:29 am

Re: (PS3) Warhawk .NGP files

Post by WareWolffTen31 »

well, the .NGP files are model files based on Twisted Metal's. the .VRAM hold textures, with the Twisted Metal tool, these all have to be in the same folder together in order to extract stuff if that is of any help to know
WareWolffTen31
Posts: 43
Joined: Sat Jan 27, 2018 4:29 am

Re: (PS3) Warhawk .NGP files

Post by WareWolffTen31 »

sorry to bump this really old thread but i've found this since that can unpack models from the .ngp files, however it doesn't seem to get character/player models, only weapons, vehicles and environment
https://github.com/JMcKiern/warhawk-reversing

but someone using model researcher was able to find the character pieces, I have no idea how to use a hex editor to pinpoint these meshes though that I want, I've tried to find ways to contact anyone on these pages but I don't see a way to do this, anyone here possibly know how to help with this or does this give a better understanding on how to work with the files here?
https://github.com/JMcKiern/warhawk-reversing/issues/5