[Share Tool] Final Fantasy VII Remake (*.uexp)

How to translate the files of a game
ducan012456
Posts: 64
Joined: Mon Apr 08, 2019 8:20 am

[Share Tool] Final Fantasy VII Remake (*.uexp)

Post by ducan012456 »

Image

Final Fantasy VII Remake text tool
By Cloud
Thanks to Rainx for testing my tool.
mityorka2
Posts: 48
Joined: Mon Aug 03, 2020 3:01 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by mityorka2 »

Thanks best working
Kogekko
Posts: 9
Joined: Sun Feb 28, 2016 3:57 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by Kogekko »

Hi ducan012456 and Rainx. Please let me know how you export / import the text. I have hacked PS4 firmware 6.72, HEN 2.1.3.
yusuf2020
Posts: 106
Joined: Wed Jun 17, 2020 1:12 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by yusuf2020 »

You can extract Pkg with orbis-pub-chk or liborbis pkg.
RDR2EXE
Posts: 37
Joined: Sun Jan 10, 2021 7:43 am

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by RDR2EXE »

ducan012456 wrote:Image

Final Fantasy VII Remake text tool
By Cloud
Thanks to Rainx for testing my tool.

viewtopic.php?f=12&t=14714
what will i do here
Kogekko
Posts: 9
Joined: Sun Feb 28, 2016 3:57 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by Kogekko »

i download this game's pakchunk7_s3-ps4.pak file on the internet and use UnrealPakTool to extract its content. Now I have so many EV_TOWN8_0010 EV_TOWN8_0090 FV_TOWN8_0010 FV_TOWN8_0020 ... folders, each of them has .uasset and .uexp files inside. I try to extract some .uexp via your tool and I get .csv and .off files example EV_TOWN8_0010_Character.uexp.csv, EV_TOWN8_0010_Character.uexp.off, EV_TOWN8_0010_Text.uexp.csv, EV_TOWN8_0010_Text.uexp.off, EV_TOWN8_0010_Voice.uexp.csv, EV_TOWN8_0010_Voice.uexp.off,... (please see the attached zip) but none of them contains readable texts (I open and see them by excel and notepad). What should I do?
yusuf2020
Posts: 106
Joined: Wed Jun 17, 2020 1:12 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by yusuf2020 »

Kogekko wrote:i download this game's pakchunk7_s3-ps4.pak file on the internet and use UnrealPakTool to extract its content. Now I have so many EV_TOWN8_0010 EV_TOWN8_0090 FV_TOWN8_0010 FV_TOWN8_0020 ... folders, each of them has .uasset and .uexp files inside. I try to extract some .uexp via your tool and I get .csv and .off files example EV_TOWN8_0010_Character.uexp.csv, EV_TOWN8_0010_Character.uexp.off, EV_TOWN8_0010_Text.uexp.csv, EV_TOWN8_0010_Text.uexp.off, EV_TOWN8_0010_Voice.uexp.csv, EV_TOWN8_0010_Voice.uexp.off,... (please see the attached zip) but none of them contains readable texts (I open and see them by excel and notepad). What should I do?

FF7 Remake has a lots of paks.If i remember right texts were in pakchunk2_s9.pak.You have to download all pkg first.
Kogekko
Posts: 9
Joined: Sun Feb 28, 2016 3:57 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by Kogekko »

yusuf2020 wrote:
Kogekko wrote:i download this game's pakchunk7_s3-ps4.pak file on the internet and use UnrealPakTool to extract its content. Now I have so many EV_TOWN8_0010 EV_TOWN8_0090 FV_TOWN8_0010 FV_TOWN8_0020 ... folders, each of them has .uasset and .uexp files inside. I try to extract some .uexp via your tool and I get .csv and .off files example EV_TOWN8_0010_Character.uexp.csv, EV_TOWN8_0010_Character.uexp.off, EV_TOWN8_0010_Text.uexp.csv, EV_TOWN8_0010_Text.uexp.off, EV_TOWN8_0010_Voice.uexp.csv, EV_TOWN8_0010_Voice.uexp.off,... (please see the attached zip) but none of them contains readable texts (I open and see them by excel and notepad). What should I do?

FF7 Remake has a lots of paks.If i remember right texts were in pakchunk2_s9.pak.You have to download all pkg first.

OK thank you yusuf2020. I extract that pak and see plain texts. My question: which tools do you use to extract/repack .PAK and .PKG. I tried to use UE Viewer to extract .PAK but it said something like 0/0 extract and I got no file. I wonder which tools you guys usually use, Im newbie here. UnrealPakTool doesnt have interface, just run through scripts, what a pity.
And do you have a method that enable/disable modded .PAK files for the game? Because if the game installed from modded .PKG doesnt work then I have to delete the game and reinstall the game via original PKG, which takes a lot of time. :(
yusuf2020
Posts: 106
Joined: Wed Jun 17, 2020 1:12 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by yusuf2020 »

Quickbms for extracting *.PAK .U4pak.py for packaging.If you want to extract *.PKG you can use a lots of tool like orbis-pub-chk, liborbispkg, Patch builder (I think this is best one for packaging). https://www.youtube.com/watch?v=C1EmHMgSfdM this video will help you for modding PS4 games.
yusuf2020
Posts: 106
Joined: Wed Jun 17, 2020 1:12 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by yusuf2020 »

I do not have PS4 by the way. I do not know how to enable modded PKG.
Kogekko
Posts: 9
Joined: Sun Feb 28, 2016 3:57 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by Kogekko »

yusuf2020 wrote:I do not have PS4 by the way. I do not know how to enable modded PKG.

OK thanks yusuf2020. Im downloading those tools and trying to use them. By the way, do you know where are the fonts (dialogue font, in-game system font,...) in the .pkg? Which .pak? I need to edit those fonts since my language alphabet has characters that english alphabet doesnt have.
yusuf2020
Posts: 106
Joined: Wed Jun 17, 2020 1:12 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by yusuf2020 »

I do not know.If you find *.ufont file you can edit it by renaming it to *.ttf.It is not uexp.
Kogekko
Posts: 9
Joined: Sun Feb 28, 2016 3:57 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by Kogekko »

yusuf2020 wrote:I do not know.If you find *.ufont file you can edit it by renaming it to *.ttf.It is not uexp.

Hi. I tried build new patch pkg using original pakchunk2_s9.pak. The game run well.
But, I tried to extract pakchunk2_s9.pak (via quickbms), I have folders and files, I didnt edit any of them, then repack them via u4pak.py of panzi. The game stuck at first image screen.
So I think the problem is u4pak.py, the game doesnt accept pak that creating from it.
This is download link of pakchunk2_s9.pak : https://www.mediafire.com/file/27y5wzak ... 4.pak/file
Any idea, everyone? :roll:
yusuf2020
Posts: 106
Joined: Wed Jun 17, 2020 1:12 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by yusuf2020 »

I will check your pak file but i think you made something wrong because this game was localized into Turkish.(Packed with u4pak and patch builder)
tabii
Posts: 1
Joined: Sun Jul 18, 2021 3:13 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by tabii »

Where is the font located in the .pak?
Dragon-xy
Posts: 11
Joined: Tue Aug 06, 2019 1:13 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by Dragon-xy »

Doesn't work on PC version
lehieugch68
Posts: 16
Joined: Sun Oct 31, 2021 3:29 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by lehieugch68 »

010 template for text file of the PC version.

Can anyone send me the font files?
Last edited by lehieugch68 on Fri Dec 17, 2021 6:12 pm, edited 1 time in total.
MuslimCyberGames
Posts: 220
Joined: Sun Nov 06, 2016 3:28 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by MuslimCyberGames »

Dragon-xy wrote:Doesn't work on PC version


Hey, can you share for the Full file of Text?

I can't to download the game, cause my HDD so full.
MuslimCyberGames
Posts: 220
Joined: Sun Nov 06, 2016 3:28 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by MuslimCyberGames »

lehieugch68 wrote:010 template for text file of the PC version.

Can anyone send me the font files?



Sorry for ask the stupid question.

How to use this script? I don't understand.
lehieugch68
Posts: 16
Joined: Sun Oct 31, 2021 3:29 pm

Re: [Share Tool] Final Fantasy VII Remake (*.uexp)

Post by lehieugch68 »

MuslimCyberGames wrote:
lehieugch68 wrote:010 template for text file of the PC version.

Can anyone send me the font files?



Sorry for ask the stupid question.

How to use this script? I don't understand.

Use with 010 Editor.
Does anyone know the encryption key of the Pak files?