[Share Tool] Final Fantasy VII Remake (*.uexp)
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Re: [Share Tool] Final Fantasy VII Remake (*.uexp)
NoobInCoding, The speaker's name cannot be translated, because the packer is not support extracting names. This can be done manually in a hex editor, but it is very time consuming.
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Re: [Share Tool] Final Fantasy VII Remake (*.uexp)
cricon wrote:NoobInCoding, The speaker's name cannot be translated, because the packer is not support extracting names. This can be done manually in a hex editor, but it is very time consuming.
can you tell me which file contains the speaker's name?
i can't find it
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Re: [Share Tool] Final Fantasy VII Remake (*.uexp)
NoobInCoding The speaker's name is contained in the same file as the main text, but comes next after the phrase itself. The same block contains information indicating the text for the plural (for example, potions, ethers, etc.)
In the version of the unpacker from @lehieugch68 (https://github.com/lehieugch68/FFVII-Text-Tool) this information is extracted, but the xlsx format is inconvenient compared to the txt format for automatic assembly of the localizer from the command line. Perhaps only for me. Sorry.
In the version of the unpacker from @lehieugch68 (https://github.com/lehieugch68/FFVII-Text-Tool) this information is extracted, but the xlsx format is inconvenient compared to the txt format for automatic assembly of the localizer from the command line. Perhaps only for me. Sorry.
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Re: [Share Tool] Final Fantasy VII Remake (*.uexp)
NoobInCoding
When building via command line using FFVII-PC-texttool-cmd.exe, I get the following error:
After comparing the assembly of files using the GUI and CMD, the .uexp files containing the text of the game are assembled in the same way, but files format .uasset differ in the following bytes.
It can be fixed?
When building via command line using FFVII-PC-texttool-cmd.exe, I get the following error:
After comparing the assembly of files using the GUI and CMD, the .uexp files containing the text of the game are assembled in the same way, but files format .uasset differ in the following bytes.
It can be fixed?
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Re: [Share Tool] Final Fantasy VII Remake (*.uexp)
Sorry I'm not very good at English. FF7R game its pak file is encrypted, I use aes key finder 1.9, it doesn't support 4.18, is there any way to find the aes key?
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Re: [Share Tool] Final Fantasy VII Remake (*.uexp)
giap21 wrote:Sorry I'm not very good at English. FF7R game its pak file is encrypted, I use aes key finder 1.9, it doesn't support 4.18, is there any way to find the aes key?
You can see the AES key, this KLIK DI SINI
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Re: [Share Tool] Final Fantasy VII Remake (*.uexp)
MuslimCyberGames wrote:giap21 wrote:Sorry I'm not very good at English. FF7R game its pak file is encrypted, I use aes key finder 1.9, it doesn't support 4.18, is there any way to find the aes key?
You can see the AES key, this KLIK DI SINI
thank you
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Re: [Share Tool] Final Fantasy VII Remake (*.uexp)
I want to make Thai subtitles, but this game can't show Thai language.
Can anyone recommend a way to add Thai fonts?.
Can anyone recommend a way to add Thai fonts?.
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Re: [Share Tool] Final Fantasy VII Remake (*.uexp)
Would someone please help me? I've got this error: s
+ 0000000000000049 12995 Mob\MB0000_00_Boy_Standard\Model\MB0000_00_Skeleton.uasset
0000000000000000 0 Mob\MG0000_00_Girl_Standard\Model\MG0000_00_Skeleton.uasset
+ 0000000000001849 14486 Mob\MG0000_00_Girl_Standard\Model\MG0000_00_Skeleton.uasset
Info: algorithm 250
offset 0000000000001849
input size 0x000000000000125a 4698
output size 0x0000000000003896 14486
result 0xffffffffffffffff -1
Error: uncompressed data (-1) bigger than allocated buffer (14486)
It usually means that data is not compressed or uses another algorithm
Last script line before the error or that produced the error:
233 clog NAME CHUNK_OFFSET CHUNK_ZSIZE CHUNK_SIZE 0 CHUNK_XSIZE
- OFFSET 0x0000000000001849
- ZSIZE 0x000000000000125a
- SIZE 0x0000000000003896
coverage file 0 0% 2938155 2557878709 . offset 0000000000002aa3
coverage file -10 0% 326 2933408 . offset 0000000000000146
By the way I am using the unreal tournament.bms script.
+ 0000000000000049 12995 Mob\MB0000_00_Boy_Standard\Model\MB0000_00_Skeleton.uasset
0000000000000000 0 Mob\MG0000_00_Girl_Standard\Model\MG0000_00_Skeleton.uasset
+ 0000000000001849 14486 Mob\MG0000_00_Girl_Standard\Model\MG0000_00_Skeleton.uasset
Info: algorithm 250
offset 0000000000001849
input size 0x000000000000125a 4698
output size 0x0000000000003896 14486
result 0xffffffffffffffff -1
Error: uncompressed data (-1) bigger than allocated buffer (14486)
It usually means that data is not compressed or uses another algorithm
Last script line before the error or that produced the error:
233 clog NAME CHUNK_OFFSET CHUNK_ZSIZE CHUNK_SIZE 0 CHUNK_XSIZE
- OFFSET 0x0000000000001849
- ZSIZE 0x000000000000125a
- SIZE 0x0000000000003896
coverage file 0 0% 2938155 2557878709 . offset 0000000000002aa3
coverage file -10 0% 326 2933408 . offset 0000000000000146
By the way I am using the unreal tournament.bms script.
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Re: [Share Tool] Final Fantasy VII Remake (*.uexp)
I also tried unrealpak:
"C:\Users\>C:\Users\Downloads\UnrealPakTool\UnrealPak.exe -Extract <C:\Users\Downloads\Final Fantasy VII Remake Intergrade\End\Content\Paks\pakchunk0-WindowsNoEditor.pak> <C:\Users\Downloads\Final Fantasy VII Remake Intergrade\End\Content> aes=0x23989837645C9D28BA58072B2076E895B853A7C9E1C5591B814C4FD2A2D7B782"
"C:\Users\>C:\Users\Downloads\UnrealPakTool\UnrealPak.exe -Extract <C:\Users\Downloads\Final Fantasy VII Remake Intergrade\End\Content\Paks\pakchunk0-WindowsNoEditor.pak> <C:\Users\Downloads\Final Fantasy VII Remake Intergrade\End\Content> aes=0x23989837645C9D28BA58072B2076E895B853A7C9E1C5591B814C4FD2A2D7B782"
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Re: [Share Tool] Final Fantasy VII Remake (*.uexp)
I met the problem to.I am using QuickBMS with "unreal_tournament_4.bms" to unpak "pakchunk0_s24-WindowsNoEditor.pak"(I know the AES key)Puterboy1 wrote:Would someone please help me? I've got this error: s
+ 0000000000000049 12995 Mob\MB0000_00_Boy_Standard\Model\MB0000_00_Skeleton.uasset
0000000000000000 0 Mob\MG0000_00_Girl_Standard\Model\MG0000_00_Skeleton.uasset
+ 0000000000001849 14486 Mob\MG0000_00_Girl_Standard\Model\MG0000_00_Skeleton.uasset
Info: algorithm 250
offset 0000000000001849
input size 0x000000000000125a 4698
output size 0x0000000000003896 14486
result 0xffffffffffffffff -1
Error: uncompressed data (-1) bigger than allocated buffer (14486)
It usually means that data is not compressed or uses another algorithm
Last script line before the error or that produced the error:
233 clog NAME CHUNK_OFFSET CHUNK_ZSIZE CHUNK_SIZE 0 CHUNK_XSIZE
- OFFSET 0x0000000000001849
- ZSIZE 0x000000000000125a
- SIZE 0x0000000000003896
coverage file 0 0% 2938155 2557878709 . offset 0000000000002aa3
coverage file -10 0% 326 2933408 . offset 0000000000000146
By the way I am using the unreal tournament.bms script.
My error log:
- please insert the content for the variable KEY:
0x23989837645C9D28BA58072B2076E895B853A7C9E1C5591B814C4FD2A2D7B782
KEY: #��7d\�(�X+ v蕸S����YLOҢ�
\
- 0 files reimported in 6 seconds
- 6544 files or logs left original, not available in the folder
coverage file 0 0% 501745 68497536 . offset 040d8893
coverage file -10 99% 501683 501696 . offset 0007a7b3
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